Available Profiling modes. More...
#include <pyfbsdk.h>

Public Attributes | |
| kFBProfilingModeDisabled | |
| All profiling disabled, this include Viewer profiling. For the other modes, when EvaluationDepth is 0, only base information is profiled, such as FPS and evaluation rate. | |
| kFBProfilingModeEvaluation | |
| Collect profiling for all known evaluation tasks (default mode). | |
| kFBProfilingModeRendering | |
| Collect profiling for all known rendering tasks. | |
| kFBProfilingModeDevices | |
| Collect profiling for device Input/Output and Device Evaluation. | |
| kFBProfilingModeSDK | |
| Collect profiling for SDK. | |
| kFBProfilingModeAllLow | |
| Collect profiling for all known tasks that doesn't increase remarkably with scene size. For large scenes this will not influence performance. | |
| kFBProfilingModeAllHi | |
| Collect profiling for all known tasks . For large scenes there should be an influence on performance. | |
Available Profiling modes.
| kFBProfilingModeAllHi |
Collect profiling for all known tasks . For large scenes there should be an influence on performance.
| kFBProfilingModeAllLow |
Collect profiling for all known tasks that doesn't increase remarkably with scene size. For large scenes this will not influence performance.
| kFBProfilingModeDevices |
Collect profiling for device Input/Output and Device Evaluation.
| kFBProfilingModeDisabled |
All profiling disabled, this include Viewer profiling. For the other modes, when EvaluationDepth is 0, only base information is profiled, such as FPS and evaluation rate.
| kFBProfilingModeEvaluation |
Collect profiling for all known evaluation tasks (default mode).
| kFBProfilingModeRendering |
Collect profiling for all known rendering tasks.
| kFBProfilingModeSDK |
Collect profiling for SDK.