Texture mapping modes. More...
#include <pyfbsdk.h>
Public Attributes | |
kFBTextureNoMapping | |
No mapping. | |
kFBTextureMappingUV | |
UV mapping. | |
kFBTextureMappingXY | |
XY mapping. | |
kFBTextureMappingYZ | |
YZ mapping. | |
kFBTextureMappingXZ | |
XZ mapping. | |
kFBTextureMappingSpherical | |
Spherical mapping. | |
kFBTextureMappingCylindrical | |
Cylindrical mapping. | |
kFBTextureMappingEnvironment | |
Environment mapping. | |
kFBTextureMappingProjection | |
Projection mapping. | |
Texture mapping modes.
How the texture is mapped.
kFBTextureMappingCylindrical |
Cylindrical mapping.
kFBTextureMappingEnvironment |
Environment mapping.
kFBTextureMappingProjection |
Projection mapping.
kFBTextureMappingSpherical |
Spherical mapping.
kFBTextureMappingUV |
UV mapping.
kFBTextureMappingXY |
XY mapping.
kFBTextureMappingXZ |
XZ mapping.
kFBTextureMappingYZ |
YZ mapping.
kFBTextureNoMapping |
No mapping.