Universal Scene Description (USD) File Format Support

Alias 2025 introduces USD (Universal Scene Description) as an additional file import and export format. Use the USD format to improve your data interoperability and make your collaborative work easier.

USD was developed by Pixar to facilitate collaboration and enable the exchange of various types of data. Along with the base .usd format (ASCII or binary based), Alias also supports the format variants, which include .usda (ASCII based), .usdc (binary based), and .usdz (uncompressed zip archive file).

On export, NURBS and subdivision geometry are automatically converted to mesh data, using the same tessellator as Alias Hardware Shade. USD also provides the following:

Note: To avoid name clashes when exporting content to .usd, .usda or .usdc, it's important to name the output of each variant differently. Otherwise, your content may get overwritten. For example, if you export wheel.wire to wheel.usd, a directory called assets-wheel is created, which contains the .usd output of the .wire file. If you then export the same wheel.wire file to wheel.usda, the same assets-wheel folder created by the first .usd export is used, overwriting the .usd files with .usda files.

In this case, naming the output directory for the .usda export as assets-wheel-a avoids the name clash.

Preparing .wire files for USD export

Before exporting your .wire files to USD, consider the following:

Shading and Textures

Object hierarchy

For more information see the following: