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Import File

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Allows you to transfer data from different file formats into the current scene.

To replace the current scene with the contents of a file, use File > Open. The PTC Granite format is also supported, but because there are no options, it is not listed in the option window.

Note: An intermediate file gets generated during file translations of all supported formats. The intermediate file has a Translating_source file name prefix and appears in a temporary directory until the translation operation completes.

WIRE Options

Programmers can access wire files via the Alias OpenModel library.

From within Alias you can open an older wire version. Rename older wire files to keep the older file format version and begin working in the latest version of Alias. Supported entities include surfaces, curves, and polygon sets.

Keep Windows

Imports windows.

Keep Cameras

Imports cameras.

Keep Lights

Imports lights.

Keep Shaders

Imports shaders.

Replace Shaders by Name

When importing shaders (Keep Shaders turned on), you can choose to replace the incoming shaders with shaders in the currently set User Library location. Replace Shader by Name only works with shaders that have the same name.

This option is not visible if Keep Shaders is turned off.

Note: By default, when you import objects, any incoming shaders having the same names as an existing shader get renamed by appending a # suffix to its name. This avoids name clashes between shaders. You can instead merge incoming shaders with existing shaders that have the same base-name by turning on Ignore # suffixes and merge.

For more information, see the Replace shaders by name.

Keep Animation

Imports animation. Determines whether to retrieve animations or only models. The default is ON.

When selected, both models and animation are retrieved. A window that contains an animated camera is retrieved with the model.

When not selected, only models are retrieved.

Keep Background

Imports backgrounds contained in a wire file.

Keep Construction Options

Prompts you to Accept the construction options contained in the wire file.

Keep Render Globals

Imports the render globals set for the wire file into the system, overriding the current settings.

To set render globals, use Render > Globals.

Keep Layers

Imports the layers you set in the wire file.

Keep Variants

Imports variants.

IGES Options

Shrink Surfaces

Alias detects trimmed surfaces whose trim boundaries are the same as, or iso-parametric to, the natural boundaries of the untrimmed surface. It then converts these surfaces into Alias surfaces by shrinking the untrimmed surface to the trim boundaries.

When this option is not selected, Alias converts all trimmed surfaces of this type to Alias trimmed surfaces.

Create Section Data

Imports degree 1 curves as section data.

Logfile Output

Creates a logfile containing a list of path names of imported files, and a list of warning and/or error messages.

VDAIS Options

Group

Imports objects as a single group for easier manipulation.

Annotation

Processes supported VDAIS entities that have been flagged for use as annotation.

Coalesce Params

Removes multiple knots in curve or surface geometry read from VDAIS files containing parametric spline curves or surfaces.

Note: If for any reason the trimming fails, the translator will try to trim with the alternative curves.

Default Trim Curves

Specifies the trim curves that the processor will use. You can select parameter space curves, world space curves, or use the flag that is present in the .VDAIS file.

Scale Factor

Changes the size of models stored in VDAIS file formats as you import the file.

Level Mapping

Defines how the level (layer) information associated with a VDAIS entity is mapped to Alias Set and Alias Layer information.

Trimmed Surface Optimizations

Shrink Surfaces

Alias detects trimmed surfaces whose trim boundaries are the same as, or iso-parametric to, the natural boundaries of the untrimmed surface. It then converts these surfaces into Alias surfaces by shrinking the untrimmed surface to the trim boundaries.

When this option is not selected, Alias converts all trimmed surfaces of this type to Alias trimmed surfaces.

JAMAIS Options

Group

Imports objects as a single group for easier manipulation.

Annotation

Processes supported JAMA-IS entities that have been flagged for use as annotation.

Coalesce Params

Removes multiple knots in curve or surface geometry read from JAMA-IS files containing parametric spline curves or surfaces.

Note: If for any reason the trimming fails, the translator will try to trim with the alternative curves.

Default Trim Curves

Specifies the trim curves that the processor will use. You can select parameter space curves, world space curves, or use the flag that is present in the.JAMA-IS file.

Scale Factor

Changes the size of models stored in JAMA-IS file format as you import the file.

Level Mapping

Defines how the level (layer) information associated with a JAMA-IS entity is mapped to Alias Set and Alias Layer information.

Trimmed Surface Optimizations

Shrink Surfaces

Alias detects trimmed surfaces whose trim boundaries are the same as, or iso-parametric to, the natural boundaries of the untrimmed surface. It then converts these surfaces into Alias surfaces by shrinking the untrimmed surface to the trim boundaries.

When this option is not selected, Alias converts all trimmed surfaces of this type to Alias trimmed surfaces.

VDAFS Options

Items in VDAFS files that were grouped using BEGINSET/ENDSET are grouped in a hierarchy in Alias after import. Entity names are preserved.

Create Section Data

Imports degree 1 curves as section data.

Group

Imports objects as a single group for easier manipulation.

Coalesce Params

Removes multiple knots in curve or surface geometry read from VDAFS files containing parametric spline curves or surfaces.

Map Groups as Layers

Maps VDAFS groups to Alias Layers. All items in the group are assigned to the created layer. The name of the group becomes the name of the layer.

Default Trim Curves

Specifies the curves that the processor will use to trim surfaces. You can select parameter space or world space curves. If the trimming fails, the translator will try to trim with the alternative curves.

Scale Factor

Changes the size of models stored in VDAFS file format when you import the file.

NX Options

Logfile Output

Produces a report containing a list of path names of imported file(s), and a list of warning and/or error messages.

Convert Meshes

Converts entities of type Mesh.

Convert Points

Converts entities of type Point.

Convert Nurbs

Converts entities of type Nurbs.

Convert Curves

Converts entities of type Curve.

Keep Topology

Converts solids to Alias shells. Otherwise, they are converted to a collection of trimmed surfaces.

Shrink Surfaces

Alias detects trimmed surfaces whose trim boundaries are the same as, or iso-parametric to, the natural boundaries of the untrimmed surface. It then converts these surfaces into Alias surfaces by shrinking the untrimmed surface to the trim boundaries.

When this option is not selected, Alias converts all trimmed surfaces of this type to Alias trimmed surfaces.

Split Periodic Surfaces

Divides periodic surfaces into multiple surfaces.

Optimize Geometry

Optimizes the CV layouts of the imported file for use in Alias.

Convert Empty Layers

Translates empty layers. The NX layers map directly to Alias layers.

Convert Empty Categories

Translates empty categories to Alias categories. Layers are subsets of categories.

Convert Category Name to Layer

Translates category names to Alias layers.

Tip: When transferring files between Alias and NX, be sure to turn on Layers to NX Categories option when exporting your Alias file to NX. See NX Export Options.

Convert Specified Layers Only

Lets you specify which layers in the imported NX file to open in Alias. After enabling this option, type the designated numbers of the target layers in the Specified Layer field. To do this, you can use a comma separated list, a layer number range, or a combination of both. The valid layer number range is between 1 and 256.

Convert Groups to Alias Groups

Lets you preserve the NX group structure when the file is imported into Alias.

Tip: When transferring files between NX and Alias, turn on Layers to NX Categories when exporting your Alias file to NX. When importing the file back into Alias, turn on Convert Category Name to Layer and Convert NX Groups to Alias Groups. Otherwise, the layer names are replaced by NX levels and the names you used in Alias will be lost.

NX part and assembly format Reference Interpret NX log files

STEP Options

Logfile Output

Creates a log file containing a list of path names of imported files, a list of warning and/or error messages, and the options string.

Convert Meshes

Imports meshes.

Convert Points

Imports points.

Convert Curves

Imports curves.

Convert Nurbs

Imports NURBS for surfaces and solids.

Keep Topology

Keeps the topology for sheet and solid bodies.

Shrink Surfaces

Alias detects trimmed surfaces whose trim boundaries are the same as, or iso-parametric to, the natural boundaries of the untrimmed surface. It then converts these surfaces into Alias surfaces by shrinking the untrimmed surface to the trim boundaries.

When this option is not selected, Alias converts all trimmed surfaces of this type to Alias trimmed surfaces.

Convert Invisible

Imports invisible geometry.

Autodesk Inventor Options

Nurbs

When this option is checked, curves and surfaces are converted to NURBS geometry.

Meshes

Converts polygonal geometry to meshes.

Logfile Output

Creates a log file containing a list of path names of imported files, a list of warning and/or error messages, and the options string.

Convert Points

Imports points.

Convert Curves

Imports curves.

Convert Bodies

Imports solid and sheet bodies as shells/surfaces, meshes for bodies, or meshes for faces.

Keep Topology

Keeps the topology for sheet and solid bodies.

Shrink Surfaces

Alias detects trimmed surfaces whose trim boundaries are the same as, or iso-parametric to, the natural boundaries of the untrimmed surface. It then converts these surfaces into Alias surfaces by shrinking the untrimmed surface to the trim boundaries.

When this option is not selected, Alias converts all trimmed surfaces of this type to Alias trimmed surfaces.

DXF Options

Convert Invisible

Converts DXF invisible geometry to Alias invisible geometry.

Convert Curves

Converts entities of type Curve.

Convert Meshes

Converts entities of type Mesh.

Want Log

Produces a report containing a list of path names of imported file(s), and a list of warning and/or error messages.

DWG Options

Convert Invisible

Converts DWG invisible geometry to Alias invisible geometry.

Convert Curves

Converts entities of type Curve.

Convert Meshes

Converts entities of type Mesh.

Want Log

Produces a report containing a list of path names of imported file(s), and a list of warning and/or error messages.

CATIA V4 Options

Logfile Output

Creates a log file containing a list of path names of imported files, a list of warning and/or error messages, and the options string.

Convert Meshes

Converts CATIA meshes to Alias meshes.

Convert Points

Converts CATIA points (Type 1) to Alias points.

Convert Curves

Converts CATIA parametric curves (Type 3), composite curves (Type 24), and NURBs curves (Type 46) to Alias curves.

Convert Nurbs

Converts CATIA NURBS to Alias NURBS.

Keep Topology

Converts CATIA skins to Alias shells. Otherwise, they are converted to a collection of trimmed surfaces.

Shrink Surfaces

Alias detects trimmed surfaces whose trim boundaries are the same as, or iso-parametric to, the natural boundaries of the untrimmed surface. It then converts these surfaces into Alias surfaces by shrinking the untrimmed surface to the trim boundaries.

When this option is not selected, Alias converts all trimmed surfaces of this type to Alias trimmed surfaces.

Convert Invisible

Converts CATIA invisible (not datum) entities to Alias invisible entities.

When this option is not selected, CATIA invisible (hidden) entities are ignored and are not converted.

Convert Infinite

Converts CATIA entities which are considered as having an infinite geometry (for example, lines, planes).

When this option is not selected, CATIA infinite entities are ignored and are not converted.

Interpret CATIA log files

CATIA V5 Options

You can open either part (.CATPart) or product (.CATProduct) documents in Alias by selecting the file name in the file browser. If you get “File not recognized” errors on your CATIA part file, you can either use drag or drop with Alias or use the stand-alone utility to convert the file.

Logfile Output

Creates a log file containing a list of path names of imported files, a list of warning and/or error messages, and the options string.

Convert Cloud Meshes to Meshes

Converts CATIA cloud mesh data (which is generally scan data) to Alias mesh data.

Convert Weld Data

Converts CATIA weld data (assembly joints) to NURBS data in Alias.

Use Tighter Edge Curve Tolerance

Increases edge accuracy and reduces the gaps between surfaces while maintaining continuity.

Convert CGR Data to Meshes

Converts tessellated data associated to a part in CATIA (that is, the graphical representation of the geometry data in CATIA) to meshes in Alias.Note:

In general, you do not want to import both NURBS and Mesh data, as they are different representations of the same objects.

Keep Color

This option only appears when Convert Meshes is selected. It preserves the color for each face of tessellated data.

Merge Vertices

This option only appears when Convert Meshes is selected. It merges all coincident vertices (within tolerance) in a mesh (tessellated data), and averages normals at the merged vertices.

Tolerance

This option only appears when Merge Vertices is selected. It merges Vertices that are within this distance of each other.

Convert Cloud Points to Point Clouds

Converts CATIA points (Type 1) to Alias points.

Convert Curves

Converts CATIA parametric curves (Type 3), composite curves (Type 24), and NURBs curves (Type 46) to Alias curves.

Convert Nurbs

Imports curve, surface, shell, and solid geometry data in CATIA as NURBS in Alias.

Keep Topology

Converts CATIA skins to Alias shells. When this option is not selected, they are converted to a collection of trimmed surfaces.

Shrink Surfaces

Alias detects trimmed surfaces whose trim boundaries are the same as, or iso-parametric to, the natural boundaries of the untrimmed surface. It then converts these surfaces into Alias surfaces by shrinking the untrimmed surface to the trim boundaries.

When this option is not selected, Alias converts all trimmed surfaces of this type to Alias trimmed surfaces. This is the default.

Convert Invisible

Converts CATIA invisible (not datum) entities to Alias invisible entities.

When this option is not selected, CATIA invisible (hidden) entities are ignored and are not converted. This is the default.

Convert Infinite

Imports CATIA entities which are considered as having an infinite geometry (for example, lines, planes) into Alias.

When this option is not selected, CATIA infinite entities are ignored and are not imported. This is the default.

Materials/Fill Colors

Lets you specify how the incoming materials and object fill colors are processed when your file is translated to a .wire file.

Materials to HW Shaders - Materials are converted to Alias hardware shaders and object fill colors to Alias diagnostic shader colors.

Fill Colors to HW Shaders - Materials are ignored and object fill colors are converted to Alias hardware shaders.

Material Naming Scheme - (Applies to Fill Colors to HW Shaders) Defines how the resulting shaders are named.

When set to By RGBA Values, the imported shaders are named using their RGB color values.

When set to None, imported shaders are named sequentially as "Shader".

Replace Shaders by Name

When importing shaders (Materials/Fill Colors set to Materials to HW Shaders), you can choose to replace the incoming shaders with shaders in the currently set User Library location. Replace Shader by Name only works with shaders that have the same name.

This option is not visible if Materials/Fill Colors is set to Fill Colors to HW Shaders.

Note: By default, when you import objects, any incoming shaders having the same names as an existing shader get renamed by appending a # suffix to its name. This avoids name clashes between shaders. You can instead merge incoming shaders with existing shaders that have the same base-name by turning on Ignore # suffixes and merge.

For more information, see the Replace shaders by name.

Convert Geometric Sets to Layers

If you used Export By Layer when exporting to CATIA V5, turing this on lets you import the file back to Alias and have the file's original layer hierarchy maintained.

Convert Empty Geometric Sets

Retrieves empty geometric sets from CATIA and imports them into Alias.

Convert Annotations

Converts CATIA annotations to Alias annotations.

Merge Layers

When importing multiple CATIA files, merges layers with the same name.

CATIA V5 format Interpret CATIA log files

OBJ Options

Keep Normals

Preserves vertex normals in the file. When this option is not selected, vertex normals are ignored, which means that they are recalculated during rendering.

Warning: When vertex normals are imported, they are “frozen” and are not updated. Vertex level editing, such as moving one vertex in relation to its neighbors, can make the frozen normals invalid, so subsequent renderings will not be correct. However, object-level editing (such as translation, rotation, or proportional scaling) does not cause these problems.

Input Units

Specifies the major linear unit for the incoming file.

Scale Factor

Specifies the scaling factor for this save.

Merge Vertices

Merges vertices if they are within the position tolerance. When this option is not selected, vertices are not merged.

Position Tol. (units)

Specifies how close vertexes must be to be merged, in the current major linear units.

FBX Options

Logfile Output

Generates a log file containing a list of path names of imported files, a list of warning and/or error messages, and the options string.

Import Curves

Imports FBX curves.

Import Cameras

Imports FBX cameras.

Import Lights

Imports FBX lights.

Import Shaders

Imports FBX materials.

Replace Shaders by Name

When importing shaders (Import Shaders turned on), you can choose to replace the incoming shaders with shaders in the currently set User Library location. Replace Shader by Name only works with shaders that have the same name.

This option is not visible if Import Shaders is turned off.

Note: By default, when you import objects, any incoming shaders having the same names as an existing shader get renamed by appending a # suffix to its name. This avoids name clashes between shaders. You can instead merge incoming shaders with existing shaders that have the same base-name by turning on Ignore # suffixes and merge.

For more information, see the Replace shaders by name.

Import Subdiv

Imports subdivision objects

Note: To ensure that creases are preserved in the .fbx file, turn on Smooth Mesh in the Maya FBX Export options before exporting data from Maya (see Export polygon objects to .fbx files).

Split Period Surfaces

Splits a periodic surface into multiple surfaces.

Axis Conversion

Converts the imported file to either a Z-up or Y-up coordinate system. For example, if you import an .fbx file created by an application that defines the Y axis as pointing up by default, such as Autodesk Maya, you can set this to Z Up Axis to correctly orient the object in Alias.
For more information see Transfer Maya polygon objects to Alias.

Transfer Maya polygon objects to Alias

You can exchange subdivision geometry between Alias and Maya using the FBX file format.

When transferring these objects between Alias and Autodesk Maya, be aware of the following:

  • To display G0 creases added by the Alias Subdivision Crease Edge tool, turn on Smooth Mesh Preview after loading the file in Maya.
  • To preserve creases in Maya polygon objects in Alias, turn on Smooth Mesh in the Maya FBX Export options before exporting geometry from Maya.
Note: You can also use the .obj file format to exchange geometry between Alias and Maya, however the .fbx file format provides better results.

Export polygon objects to a .fbx file

  1. In Maya, select the polygon object you want to transfer to Alias.

  2. Choose File > Export All or File > Export Selection.

    The Export All or Export Selection dialog box appears.

  3. In the Export Options, under General Options, select FBX export from the File type list.

  4. To ensure that the creases in your object are preserved in the exported file, Smooth Mesh must turned on before exporting. To do this:

    • Click Edit preset.
    • In the Edit export preset window, click Geometry and ensure that Smooth Mesh is turned on.

    • Click Close.
  5. Click Export Selection, name your file, and then click Export Selection.

Import the .fbx object into Alias

  1. In Alias, choose File > Import > File > .

  2. In the Import File Options window, select FBX Options from the list.

    Ensure that Import Subdiv is turned on.

    Note: Since Alias has the Z axis (not the Y axis like Maya) pointing up by default, the model will appear rotated on its side in Alias. You can change this by setting the Axis Conversion to Z Up Axis in the Import Options. For more information, see FBX import options.
  3. Click Import.

SAT Options

Logfile Output

Creates a log file of the results (<filename>.alias2sat).

Encapsulated Postscript import options

Group

Imports objects as a single group for easier manipulation.

Scale Factor

Changes the size of models stored in Postscript file format as you import the file.

Illustrator import options

Group

Imports objects as a single group for easier manipulation. When this option is not selected, each of the curves in the model display in the SBD window as separate nodes.

Scale Factor

Changes the size of models stored in Illustrator file format as you import the file.

Note: Only up to Illustrator version 8 is supported.

PTC Granite import options

Logfile Output

Creates a log file containing a list of path names of imported files, a list of warning and/or error messages, and the options string.

Convert Points

Converts Granite points to Alias points.

Convert Curves

Converts Granite curves to Alias curves.

Convert Nurbs

Converts Granite NURBS for solid bodies to Alias NURBs curves.

Convert Quilts

Converts Granite Quilts for open bodies to Alias NURBs curves, maintaining the topology.

Convert Construction Planes

Converts Granite construction planes to Alias construction planes.

Keep Topology

Keeps the topology for sheet and solid bodies.

Shrink Surfaces

Alias detects trimmed surfaces whose trim boundaries are the same as, or iso-parametric to, the natural boundaries of the untrimmed surface. It then converts these surfaces into Alias surfaces by shrinking the untrimmed surface to the trim boundaries.

When this option is not selected, Alias converts all trimmed surfaces of this type to Alias trimmed surfaces.

Convert Invisible

Converts Granite invisible geometry to Alias invisible geometry.

Pro/E Render import options

The Pro/ENGINEER Render translator converts the triangle data of the Pro/ENGINEER Render format into Alias meshes.

Note: It is important that the Pro/ENGINEER designer assign each part of an assembly a different color, so that each part will become a separate mesh in Alias. The colors are also translated into simple Alias shaders and these shaders are assigned to the appropriate objects.

Group

Imports objects as a single group for easier manipulation.

Input Units

Indicates the units of the Pro/ENGINEER Render coordinate data, so that the data is properly converted to the linear units set in Alias.

Scale Factor

Changes the size of models stored in the Pro/ENGINEER Render file format as you import the file.

Keep Normals

Vertex normals in Pro/ENGINEER Render files all point towards the inside of objects. For rendering purposes in Alias, these normals must point towards the outside of objects. Consequently, the translator flips all vertex normals during the translation.

The vertex normals of meshes are usually recalculated by the Alias renderer before it renders meshes. By default, the normals assigned to vertices in the Pro/ENGINEER Render file are “frozen” so that they are used by the renderer rather than discarded and recalculated. This allows the renderer to produce a better quality rendering.

To suppress this behavior, deselect Keep Normals so that the renderer discards the Pro/ENGINEER assigned normals and recalculates them.

Warning: If vertex normals are retrieved, they are considered “frozen” and they cannot be changed, so vertex level editing, such as moving one vertex in relation to its neighbors, may invalidate the vertex normal since it will not be updated, and subsequent renderings will not be correct.
Note: Object level editing, such as translation, rotation, and proportional scaling are still valid operations on frozen normals.

Merge Vertices

By default, the translator may merge the vertices of triangles along apparent shared edges. If two vertices have the same x,y,z position within a tolerance and have the same normal within angular tolerance, they are merged into one vertex. This allows Alias to do smooth shading across the edges. If two vertices have the same x,y,z position, but have different normals, then these vertices are not merged to maintain the hard edge.

If this option is not selected, no vertex merging occurs and all edges are rendered “hard”.

If selected, the Position/Normal menu becomes available.

Position/Normal

Determines how vertices and normals are merged.

List ItemDescription
POSITION + NORMALvertices and normals are merged based on their x, y, z position.
POSITIONvertices only are merged based on their x, y, z position. Normals are not merged.

Position Tol. (units)

Specifies the tolerance used for comparing vertex positions. The value specified is in the same units as the data (specified in the Input Units option). For example, if you specify 0.01 MILLIMETERS from the Input Units menu, the tolerance for comparing vertex positions is 0.01 millimeters.

Note: If you change the units from the default inches, then the default tolerance of 0.0001 may have to be changed to make sense for the units specified.

Normal Tol. (degrees)

Specifies the tolerance used for normal comparisons in degrees and is the angle between the normals of two vertices. The default is that two vertices will be merged if their positions are equal within tolerance and the angle between the normals is less than 1 degree.

STL import options

The triangle data from STL files is imported into Alias as meshes.

Note: The STL file is a unitless format. Set the units in Preferences > Construction Options before importing the file.

Logfile Output

Creates a log file containing a list of path names of imported files, a list of warning and/or error messages, and the options string.

Convert Colors

Processes color binary STL files.

Merge Vertices

Merges vertices within the given tolerance (see below).

Tolerance

This option is only visible if Merge Vertices has been selected. The value is the tolerance within which vertices of the tessellated mesh are considered to be coincident and will be merged. Increase this value to broaden the distance within which vertices will be considered coincident.

The slider range is 0.0001 to 10. The default value is 0.0001.

Color Schema

Uses the BGR (VisCam) or RGB (Magics) color schema.

Input Units

Select the units to use.

STL Options

The triangle data from STL files is imported into Alias as meshes.

Note: The STL file is a unitless format. Set the units in Preferences > Construction Optionsbefore importing the file.

Logfile Output

Creates a log file containing a list of path names of imported files, a list of warning and/or error messages, and the options string.

Convert Colors

Processes color binary STL files.

Merge Vertices

Merges vertices within the given tolerance (see below).

Tolerance

This option is only visible if Merge Vertices has been selected. The value is the tolerance within which vertices of the tessellated mesh are considered to be coincident and will be merged. Increase this value to broaden the distance within which vertices will be considered coincident.

The slider range is 0.0001 to 10. The default value is 0.0001.

Color Schema

Uses the BGR (VisCam) or RGB (Magics) color schema.

Input Units

Select the units to use.

JT Options

Supported data

The JT Open Program develops and supports the DirectModel format JT. It is a format for the visualization of 3D models.

Supported items are assembly, instances, materials, curves, XT-Brep, JT-brep, LODS.

Alias maintains the following information when importing JT files:

  • Precise geometric data conversion
  • Data organization (parent and child hierarchal data, visibility, and instances) Units
  • Levels of detail (degrees of tesselation)
  • Materials (brightness (shininess), ambient color, specular color, diffuse color, and emission color)
  • Textures (embedded image files)
  • XTBREP and BREP topology

Options

Logfile Output

Creates a log file containing a list of path names of imported files, a list of warning and/or error messages, and the options string.

Convert Points

Converts JT points to Alias points.

Convert Curves

Converts JT curves to Alias curves.

Convert Nurbs

Converts JT NURBS to Alias NURBS.

Keep Topology

Keeps the topology for sheet and solid bodies.

Shrink Surfaces

Alias detects trimmed surfaces whose trim boundaries are the same as, or iso-parametric to, the natural boundaries of the untrimmed surface. It then converts these surfaces into Alias surfaces by shrinking the untrimmed surface to the trim boundaries.

When this option is not selected, Alias converts all trimmed surfaces of this type to Alias trimmed surfaces.

Convert Meshes

Converts JT meshes to Alias meshes.

Level of Detail

Specify the level of detail if Convert Meshes is selected: Highest, Lowest, All.

Merge Vertices

Merges vertices within the given tolerance when the file is retrieved.

Tolerance (units)

This option is only visible if Merge Vertices is selected. The value is the tolerance within which vertices of the tessellated mesh are considered to be coincident and will be merged. Increase this value to broaden the distance within which vertices will be considered coincident.

The slider range is 0.0001 to 10. The default value is 0.0001.

Solidworks Options

Logfile Output

Creates a log file containing a list of path names of imported files, a list of warning and/or error messages, and the options string.

Convert Points

Converts entities of type Point.

Convert Curves

Converts entities of type Curve.

Convert Nurbs

Converts NURBS surfaces and shells.

Keep Topology

Keeps topology for sheet and solid bodies.

Shrink Surfaces

Alias detects trimmed surfaces whose trim boundaries are the same as, or iso-parametric to, the natural boundaries of the untrimmed surface. It then converts these surfaces into Alias surfaces by shrinking the untrimmed surface to the trim boundaries.

When this option is not selected, Alias converts all trimmed surfaces of this type to Alias trimmed surfaces.

Convert Invisible

Converts Solidworks invisible geometry to Alias invisible geometry.

Parasolid Options

Parasolid Options

Logfile Output

Produces a report containing a list of path names of imported file(s), and a list of warning and/or error messages.

Convert NURBS (Sheets and Solids)

Converts NURBS surfaces.

Convert Curves

Converts curves.

Keep Topology

Converts sheets and solids to Alias.

Split Periodic Surfaces

Divides closed/periodic surfaces into multiple surfaces. This is off by default.

Convert Invisible

Converts invisible geometry. This is on by default.

USD Options

USD Options

Logfile Output

Produces a report containing a list of path names of imported file(s), and a list of warning and/or error messages.

Split Periodic

Divides closed/periodic NURBS surfaces into multiple surfaces. This is off by default.

Convert Cameras

Imports camera data and converts it to Alias cameras.

Convert Lights

Converts incoming lights.

Convert Invisible

Converts invisible geometry. This is on by default.

Replace Shaders by Name

When importing shaders, you can choose to replace the incoming shaders with shaders in the currently set User Library location. Replace Shader by Name only works with shaders that have the same name.

Note: By default, when you import objects, any incoming shaders having the same names as an existing shader get renamed by appending a # suffix to its name. This avoids name clashes between shaders. You can instead merge incoming shaders with existing shaders that have the same base-name by turning on Ignore # suffixes and merge.

For more information, see the Replace shaders by name.

Ignore # Suffixes

Turn this on to merge incoming shaders with existing shaders that have the same base-name.

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