3ds Max C++ API Reference
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BIPEXP.H File Reference
#include <WTypes.h>
#include "../maxheap.h"

Classes

class  IBipedExport

Macros

#define BIPExport   __declspec( dllimport )
#define I_BIPINTERFACE   0x00100101
#define VERTICAL_SUBANIM   0
#define HORIZONTAL_SUBANIM   1
#define ROTATION_SUBANIM   2
#define BIPDRIVEN_CONTROL_CLASS_ID   Class_ID(0x9154,0)
#define BIPBODY_CONTROL_CLASS_ID   Class_ID(0x9156,0)
#define FOOTPRINT_CLASS_ID   Class_ID(0x3011,0)
#define SKELOBJ_CLASS_ID   Class_ID(0x9125, 0)
#define BIPED_CLASS_ID   Class_ID(0x9155, 0)

Macro Definition Documentation

◆ BIPExport

#define BIPExport   __declspec( dllimport )

◆ I_BIPINTERFACE

#define I_BIPINTERFACE   0x00100101

◆ VERTICAL_SUBANIM

#define VERTICAL_SUBANIM   0

◆ HORIZONTAL_SUBANIM

#define HORIZONTAL_SUBANIM   1

◆ ROTATION_SUBANIM

#define ROTATION_SUBANIM   2

◆ BIPDRIVEN_CONTROL_CLASS_ID

#define BIPDRIVEN_CONTROL_CLASS_ID   Class_ID(0x9154,0)

◆ BIPBODY_CONTROL_CLASS_ID

#define BIPBODY_CONTROL_CLASS_ID   Class_ID(0x9156,0)

◆ FOOTPRINT_CLASS_ID

#define FOOTPRINT_CLASS_ID   Class_ID(0x3011,0)

◆ SKELOBJ_CLASS_ID

#define SKELOBJ_CLASS_ID   Class_ID(0x9125, 0)

◆ BIPED_CLASS_ID

#define BIPED_CLASS_ID   Class_ID(0x9155, 0)