3ds Max C++ API Reference
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Fragment.h File Reference
#include "ConnectionPoint.h"
#include "../IRefObject.h"
#include "IVariableDictionary.h"
#include "../../tab.h"
#include "../../maxheap.h"

Classes

struct  FragmentMessageParameter
 Message parameters. More...
class  Fragment
 Fragment is the base computation unit in the view system. More...

Namespaces

namespace  MaxSDK
namespace  MaxSDK::Graphics

Typedefs

typedef RefPtr< FragmentFragmentPtr

Enumerations

enum  FragmentFlags { FragmentFlagsEvaluated = 0x00000001 , FragmentFlagsDirty = 0x00000002 }
 This enum contains flags that specify certain states of a fragment or fragment graph node. More...
enum  FragmentMessageID { FragmentMessageIDTimer , FragmentMessageIDEndFrame , BuiltInFragmentMessageIDCount = 0xFF }
 This enum describes types of messages a fragment could register and receive from the fragment system. More...

Variables

const size_t TIMER_NONE = (size_t)-1
 Use this value to unregister a timer with a fragment.