3ds Max C++ API Reference
Loading...
Searching...
No Matches
IPFActionState.h File Reference

Action-generic interface IPFActionState for action state. More...

#include "../ifnpub.h"

Classes

class  IPFActionState

Macros

#define PFACTIONSTATE_INTERFACE   Interface_ID(0x23a31c4e, 0x6a2b2c68)
#define GetPFActionStateInterface(obj)

Detailed Description

Action-generic interface IPFActionState for action state.

An action may have history-dependent parameters that need to be restored if the state of the whole particle system needs to be saved/restored. For example, random generator that is used by an action, is a history-dependent item. An action may have several action states at the same time, each of them reflecting a state for a specific particle container.

Macro Definition Documentation

◆ PFACTIONSTATE_INTERFACE

#define PFACTIONSTATE_INTERFACE   Interface_ID(0x23a31c4e, 0x6a2b2c68)

◆ GetPFActionStateInterface

#define GetPFActionStateInterface ( obj)
Value:
#define PFACTIONSTATE_INTERFACE
Definition IPFActionState.h:25
Definition IPFActionState.h:30