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3ds Max C++ API Reference
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Channel-specific interface for ParticleChannelMXSFloat The channel stores float value for script operators/tests The channel is a wrap around ParticleChannelFloat. More...
#include "IParticleChannelFloat.h"Macros | |
| #define | PARTICLECHANNELMXSFLOATR_INTERFACE Interface_ID(0x74f93b15, 0x1eb34500) |
| #define | PARTICLECHANNELMXSFLOATW_INTERFACE Interface_ID(0x74f93b15, 0x1eb34501) |
| #define | GetParticleChannelMXSFloatRInterface(obj) |
| #define | GetParticleChannelMXSFloatWInterface(obj) |
Channel-specific interface for ParticleChannelMXSFloat The channel stores float value for script operators/tests The channel is a wrap around ParticleChannelFloat.
| #define PARTICLECHANNELMXSFLOATR_INTERFACE Interface_ID(0x74f93b15, 0x1eb34500) |
| #define PARTICLECHANNELMXSFLOATW_INTERFACE Interface_ID(0x74f93b15, 0x1eb34501) |
| #define GetParticleChannelMXSFloatRInterface | ( | obj | ) |
| #define GetParticleChannelMXSFloatWInterface | ( | obj | ) |