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3ds Max C++ API Reference
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Channel-specific interface for ParticleChannelMXSVector The channel stores Point3 value for script operators/tests The channel is a wrap around ParticleChannelPoint3. More...
#include "IParticleChannelPoint3.h"Macros | |
| #define | PARTICLECHANNELMXSVECTORR_INTERFACE Interface_ID(0x74f93b16, 0x1eb34500) |
| #define | PARTICLECHANNELMXSVECTORW_INTERFACE Interface_ID(0x74f93b16, 0x1eb34501) |
| #define | GetParticleChannelMXSVectorRInterface(obj) |
| #define | GetParticleChannelMXSVectorWInterface(obj) |
Channel-specific interface for ParticleChannelMXSVector The channel stores Point3 value for script operators/tests The channel is a wrap around ParticleChannelPoint3.
| #define PARTICLECHANNELMXSVECTORR_INTERFACE Interface_ID(0x74f93b16, 0x1eb34500) |
| #define PARTICLECHANNELMXSVECTORW_INTERFACE Interface_ID(0x74f93b16, 0x1eb34501) |
| #define GetParticleChannelMXSVectorRInterface | ( | obj | ) |
| #define GetParticleChannelMXSVectorWInterface | ( | obj | ) |