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3ds Max C++ API Reference
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Channel-generic interface for particle channels that store data in "map" form A map consists of Tab<UVVert> and Tab<TVFace> information. More...
#include "PFExport.h"#include "../ifnpub.h"#include "IParticleChannelTabUVVert.h"#include "IParticleChannelTabTVFace.h"Classes | |
| class | IParticleChannelMapR |
| class | IParticleChannelMapW |
Macros | |
| #define | PARTICLECHANNELMAPR_INTERFACE Interface_ID(0x74f93c16, 0x1eb34500) |
| #define | PARTICLECHANNELMAPW_INTERFACE Interface_ID(0x74f93c16, 0x1eb34501) |
| #define | GetParticleChannelMapRInterface(obj) |
| #define | GetParticleChannelMapWInterface(obj) |
Channel-generic interface for particle channels that store data in "map" form A map consists of Tab<UVVert> and Tab<TVFace> information.
| #define PARTICLECHANNELMAPR_INTERFACE Interface_ID(0x74f93c16, 0x1eb34500) |
| #define PARTICLECHANNELMAPW_INTERFACE Interface_ID(0x74f93c16, 0x1eb34501) |
| #define GetParticleChannelMapRInterface | ( | obj | ) |
| #define GetParticleChannelMapWInterface | ( | obj | ) |