3ds Max C++ API Reference
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IParticleChannelPosition.h File Reference

Channel-specific interface for ParticleChannelPosition Particle position is stored in absolute world coordianates The channel is a wrap around ParticleChannelPoint3. More...

Macros

#define PARTICLECHANNELPOSITIONR_INTERFACE   Interface_ID(0x74f93b06, 0x1eb34500)
#define PARTICLECHANNELPOSITIONW_INTERFACE   Interface_ID(0x74f93b06, 0x1eb34501)
#define GetParticleChannelPositionRInterface(obj)
#define GetParticleChannelPositionWInterface(obj)

Detailed Description

Channel-specific interface for ParticleChannelPosition Particle position is stored in absolute world coordianates The channel is a wrap around ParticleChannelPoint3.

Macro Definition Documentation

◆ PARTICLECHANNELPOSITIONR_INTERFACE

#define PARTICLECHANNELPOSITIONR_INTERFACE   Interface_ID(0x74f93b06, 0x1eb34500)

◆ PARTICLECHANNELPOSITIONW_INTERFACE

#define PARTICLECHANNELPOSITIONW_INTERFACE   Interface_ID(0x74f93b06, 0x1eb34501)

◆ GetParticleChannelPositionRInterface

#define GetParticleChannelPositionRInterface ( obj)
Value:
#define PARTICLECHANNELPOSITIONR_INTERFACE
Definition IParticleChannelPosition.h:21
Definition IParticleChannelPoint3.h:31

◆ GetParticleChannelPositionWInterface

#define GetParticleChannelPositionWInterface ( obj)
Value:
#define PARTICLECHANNELPOSITIONW_INTERFACE
Definition IParticleChannelPosition.h:22
Definition IParticleChannelPoint3.h:72