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3ds Max C++ API Reference
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A particle channel to identify a channel container that undergoes a post-cache processing by either Cache Disk or Cache Selective PFlow operators. More...
#include "IParticleChannelInt.h"Macros | |
| #define | PARTICLECHANNELPOSTCACHEMARKERR_INTERFACE Interface_ID(0xc928d443, 0x1eb34500) |
| #define | PARTICLECHANNELPOSTCACHEMARKERW_INTERFACE Interface_ID(0xc928d443, 0x1eb34501) |
| #define | GetParticleChannelPostCacheMarkerRInterface(obj) |
| #define | GetParticleChannelPostCacheMarkerWInterface(obj) |
A particle channel to identify a channel container that undergoes a post-cache processing by either Cache Disk or Cache Selective PFlow operators.
It does not carry any particle-specific information, it's just a marker for PFlow operators to distinguish the particle processing to be done during post-cache stage.
| #define PARTICLECHANNELPOSTCACHEMARKERR_INTERFACE Interface_ID(0xc928d443, 0x1eb34500) |
| #define PARTICLECHANNELPOSTCACHEMARKERW_INTERFACE Interface_ID(0xc928d443, 0x1eb34501) |
| #define GetParticleChannelPostCacheMarkerRInterface | ( | obj | ) |
| #define GetParticleChannelPostCacheMarkerWInterface | ( | obj | ) |