3ds Max C++ API Reference
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IParticleChannelSelection.h File Reference

Channel-specific interfaces for ParticleChannelSelection The channel is used to track selection status of particles The channel is a wrap around ParticleChannelBool. More...

Macros

#define PARTICLECHANNELSELECTIONR_INTERFACE   Interface_ID(0x74f93b13, 0x1eb34500)
#define PARTICLECHANNELSELECTIONW_INTERFACE   Interface_ID(0x74f93b13, 0x1eb34501)
#define GetParticleChannelSelectionRInterface(obj)
#define GetParticleChannelSelectionWInterface(obj)

Detailed Description

Channel-specific interfaces for ParticleChannelSelection The channel is used to track selection status of particles The channel is a wrap around ParticleChannelBool.

Macro Definition Documentation

◆ PARTICLECHANNELSELECTIONR_INTERFACE

#define PARTICLECHANNELSELECTIONR_INTERFACE   Interface_ID(0x74f93b13, 0x1eb34500)

◆ PARTICLECHANNELSELECTIONW_INTERFACE

#define PARTICLECHANNELSELECTIONW_INTERFACE   Interface_ID(0x74f93b13, 0x1eb34501)

◆ GetParticleChannelSelectionRInterface

#define GetParticleChannelSelectionRInterface ( obj)
Value:
#define PARTICLECHANNELSELECTIONR_INTERFACE
Definition IParticleChannelSelection.h:21
Definition IParticleChannelBool.h:29

◆ GetParticleChannelSelectionWInterface

#define GetParticleChannelSelectionWInterface ( obj)
Value:
#define PARTICLECHANNELSELECTIONW_INTERFACE
Definition IParticleChannelSelection.h:22
Definition IParticleChannelBool.h:75