3ds Max C++ API Reference
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IParticleChannelShape.h File Reference

Channel-specific interfaces for ParticleChannelShape The channel is used to store particle representation in mesh form for viewports and during render The channel is a wrap around ParticleChannelMesh. More...

Macros

#define PARTICLECHANNELSHAPER_INTERFACE   Interface_ID(0x74f93b0c, 0x1eb34500)
#define PARTICLECHANNELSHAPEW_INTERFACE   Interface_ID(0x74f93b0c, 0x1eb34501)
#define GetParticleChannelShapeRInterface(obj)
#define GetParticleChannelShapeWInterface(obj)

Detailed Description

Channel-specific interfaces for ParticleChannelShape The channel is used to store particle representation in mesh form for viewports and during render The channel is a wrap around ParticleChannelMesh.

Macro Definition Documentation

◆ PARTICLECHANNELSHAPER_INTERFACE

#define PARTICLECHANNELSHAPER_INTERFACE   Interface_ID(0x74f93b0c, 0x1eb34500)

◆ PARTICLECHANNELSHAPEW_INTERFACE

#define PARTICLECHANNELSHAPEW_INTERFACE   Interface_ID(0x74f93b0c, 0x1eb34501)

◆ GetParticleChannelShapeRInterface

#define GetParticleChannelShapeRInterface ( obj)
Value:
#define PARTICLECHANNELSHAPER_INTERFACE
Definition IParticleChannelShape.h:22
Definition IParticleChannelMesh.h:35

◆ GetParticleChannelShapeWInterface

#define GetParticleChannelShapeWInterface ( obj)
Value:
#define PARTICLECHANNELSHAPEW_INTERFACE
Definition IParticleChannelShape.h:23
Definition IParticleChannelMesh.h:83