3ds Max C++ API Reference
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IParticleChannelShapeTexture.h File Reference

Channel-specific interfaces for ParticleChannelShapeTexture The channel is used to store particle mapping The channel is a wrap around ParticleChannelMeshMap. More...

Macros

#define PARTICLECHANNELSHAPETEXTURER_INTERFACE   Interface_ID(0x74f93b10, 0x1eb34500)
#define PARTICLECHANNELSHAPETEXTUREW_INTERFACE   Interface_ID(0x74f93b10, 0x1eb34501)
#define GetParticleChannelShapeTextureRInterface(obj)
#define GetParticleChannelShapeTextureWInterface(obj)

Detailed Description

Channel-specific interfaces for ParticleChannelShapeTexture The channel is used to store particle mapping The channel is a wrap around ParticleChannelMeshMap.

Macro Definition Documentation

◆ PARTICLECHANNELSHAPETEXTURER_INTERFACE

#define PARTICLECHANNELSHAPETEXTURER_INTERFACE   Interface_ID(0x74f93b10, 0x1eb34500)

◆ PARTICLECHANNELSHAPETEXTUREW_INTERFACE

#define PARTICLECHANNELSHAPETEXTUREW_INTERFACE   Interface_ID(0x74f93b10, 0x1eb34501)

◆ GetParticleChannelShapeTextureRInterface

#define GetParticleChannelShapeTextureRInterface ( obj)
Value:
#define PARTICLECHANNELSHAPETEXTURER_INTERFACE
Definition IParticleChannelShapeTexture.h:21
Definition IParticleChannelMeshMap.h:30

◆ GetParticleChannelShapeTextureWInterface

#define GetParticleChannelShapeTextureWInterface ( obj)
Value:
#define PARTICLECHANNELSHAPETEXTUREW_INTERFACE
Definition IParticleChannelShapeTexture.h:22
Definition IParticleChannelMeshMap.h:77