3ds Max C++ API Reference
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IParticleChannelSpeed.h File Reference

Channel-specific interface for ParticleChannelSpeed. More...

Macros

#define PARTICLECHANNELSPEEDR_INTERFACE   Interface_ID(0x74f93b07, 0x1eb34500)
#define PARTICLECHANNELSPEEDW_INTERFACE   Interface_ID(0x74f93b07, 0x1eb34501)
#define GetParticleChannelSpeedRInterface(obj)
#define GetParticleChannelSpeedWInterface(obj)

Detailed Description

Channel-specific interface for ParticleChannelSpeed.

Particle speed is stored in absolute world coordianates. The speed is in units per tick. The channel is a wrap around ParticleChannelPoint3.

Macro Definition Documentation

◆ PARTICLECHANNELSPEEDR_INTERFACE

#define PARTICLECHANNELSPEEDR_INTERFACE   Interface_ID(0x74f93b07, 0x1eb34500)

◆ PARTICLECHANNELSPEEDW_INTERFACE

#define PARTICLECHANNELSPEEDW_INTERFACE   Interface_ID(0x74f93b07, 0x1eb34501)

◆ GetParticleChannelSpeedRInterface

#define GetParticleChannelSpeedRInterface ( obj)
Value:
#define PARTICLECHANNELSPEEDR_INTERFACE
Definition IParticleChannelSpeed.h:22
Definition IParticleChannelPoint3.h:31

◆ GetParticleChannelSpeedWInterface

#define GetParticleChannelSpeedWInterface ( obj)
Value:
#define PARTICLECHANNELSPEEDW_INTERFACE
Definition IParticleChannelSpeed.h:23
Definition IParticleChannelPoint3.h:72