3ds Max C++ API Reference
Loading...
Searching...
No Matches
TargetHandle.h File Reference
#include "RenderEnums.h"
#include "BaseRasterHandle.h"
#include "../Containers/Array.h"

Classes

class  TargetHandle
 Application can use this class either as a render target or convert it to texture and assign to model. More...
class  PresentableTargetHandle
 This class is similar as TargetHandle. More...

Namespaces

namespace  MaxSDK
namespace  MaxSDK::Graphics

Typedefs

typedef MaxSDK::Array< TargetHandleTargetHandleArray

Variables

GraphicsDriverAPI TargetHandle EmptyTargetHandle