3ds Max C++ API Reference
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#include "../foundation/functions.h"
Macros | |
#define | CONCAT2STR(str1, str2) |
#define | CONCAT3STR(str1, str2, str3) |
#define | def_generic(fn, name) |
#define | def_visible_generic(fn, name) |
#define | def_struct_generic(fn, _struct, name) |
#define | def_node_generic(fn, name) |
#define | def_mapped_generic(fn, name) |
#define | use_generic(fn, name) |
#define | def_generic_debug_ok(fn, name) |
#define | def_visible_generic_debug_ok(fn, name) |
#define | def_struct_generic_debug_ok(fn, _struct, name) |
#define | def_node_generic_debug_ok(fn, name) |
#define | def_mapped_generic_debug_ok(fn, name) |
#define | def_primitive(fn, name) |
#define | def_visible_primitive(fn, name) |
#define | def_struct_primitive(fn, _struct, name) |
#define | def_mapped_primitive(fn, name) |
#define | def_lazy_primitive(fn, name) |
#define | def_visible_lazy_primitive(fn, name) |
#define | def_primitive_debug_ok(fn, name) |
#define | def_visible_primitive_debug_ok(fn, name) |
#define | def_struct_primitive_debug_ok(fn, _struct, name) |
#define | def_mapped_primitive_debug_ok(fn, name) |
#define | def_lazy_primitive_debug_ok(fn, name) |
#define | def_visible_lazy_primitive_debug_ok(fn, name) |
#define | def_property(p) |
#define | def_property_alias(p, real_p) |
#define | def_2_prop_path(p1, p2) |
#define | def_2_prop_path_alias(p1, p2, real_p1, real_p2) |
#define | def_nested_prop(p1) |
#define | def_nested_prop_alias(p1, real_p1) |
#define | def_name(name) |
#define | def_marker(var, str) |
#define CONCAT2STR | ( | str1, | |
str2 ) |
#define def_generic | ( | fn, | |
name ) |
#define def_visible_generic | ( | fn, | |
name ) |
#define def_struct_generic | ( | fn, | |
_struct, | |||
name ) |
#define def_node_generic | ( | fn, | |
name ) |
#define def_mapped_generic | ( | fn, | |
name ) |
#define use_generic | ( | fn, | |
name ) |
#define def_generic_debug_ok | ( | fn, | |
name ) |
#define def_visible_generic_debug_ok | ( | fn, | |
name ) |
#define def_struct_generic_debug_ok | ( | fn, | |
_struct, | |||
name ) |
#define def_node_generic_debug_ok | ( | fn, | |
name ) |
#define def_mapped_generic_debug_ok | ( | fn, | |
name ) |
#define def_primitive | ( | fn, | |
name ) |
#define def_visible_primitive | ( | fn, | |
name ) |
#define def_struct_primitive | ( | fn, | |
_struct, | |||
name ) |
#define def_mapped_primitive | ( | fn, | |
name ) |
#define def_lazy_primitive | ( | fn, | |
name ) |
#define def_visible_lazy_primitive | ( | fn, | |
name ) |
#define def_primitive_debug_ok | ( | fn, | |
name ) |
#define def_visible_primitive_debug_ok | ( | fn, | |
name ) |
#define def_struct_primitive_debug_ok | ( | fn, | |
_struct, | |||
name ) |
#define def_mapped_primitive_debug_ok | ( | fn, | |
name ) |
#define def_lazy_primitive_debug_ok | ( | fn, | |
name ) |
#define def_visible_lazy_primitive_debug_ok | ( | fn, | |
name ) |
#define def_property | ( | p | ) |
#define def_property_alias | ( | p, | |
real_p ) |
#define def_2_prop_path | ( | p1, | |
p2 ) |
#define def_2_prop_path_alias | ( | p1, | |
p2, | |||
real_p1, | |||
real_p2 ) |
#define def_nested_prop | ( | p1 | ) |
#define def_nested_prop_alias | ( | p1, | |
real_p1 ) |
#define def_name | ( | name | ) |
#define def_marker | ( | var, | |
str ) |