|
3ds Max C++ API Reference
|
The following is the list of built-in DropTypes provided with 3ds Max. More...
Macros | |
| #define | FILE_DROPTYPE 0x00000001 |
| A package of file names or URL's. | |
| #define | DROPSCRIPT_DROPTYPE 0x00000002 |
| A dropScript. | |
| #define | SCENEFILE_DROPTYPE 0x00000003 |
| The *.max scene file. | |
| #define | IMAGEFILE_DROPTYPE 0x00000004 |
| The image files (.bmp, .tga, etc.). | |
| #define | IMPORTFILE_DROPTYPE 0x00000005 |
| The importable files (.3ds, .dxf, etc.). | |
| #define | SCRIPTFILE_DROPTYPE 0x00000006 |
| The script files (.ms, .mse, .mcr). | |
| #define | DROPSCRIPTFILE_DROPTYPE 0x00000007 |
| The drop script files (.ds, .dse). | |
| #define | BITMAP_DROPTYPE 0x00000008 |
| The bitmap type. | |
| #define | MSZIPFILE_DROPTYPE 0x00000009 |
| The script zip package files (.mzp). | |
| #define | PATHFILE_DROPTYPE 0x0000000a |
| The path type. | |
| #define | MCGFILE_DROPTYPE 0x0000000b |
| The MCG type. | |
The following is the list of built-in DropTypes provided with 3ds Max.
The DropTypes are listed by their class name and DropType code. This type code can be obtained by using the DropType::TypeCode() method. Third-party DropType subclasses should use random codes above 0x1000000.
| #define FILE_DROPTYPE 0x00000001 |
A package of file names or URL's.
| #define DROPSCRIPT_DROPTYPE 0x00000002 |
A dropScript.
| #define SCENEFILE_DROPTYPE 0x00000003 |
The *.max scene file.
| #define IMAGEFILE_DROPTYPE 0x00000004 |
The image files (.bmp, .tga, etc.).
| #define IMPORTFILE_DROPTYPE 0x00000005 |
The importable files (.3ds, .dxf, etc.).
| #define SCRIPTFILE_DROPTYPE 0x00000006 |
The script files (.ms, .mse, .mcr).
| #define DROPSCRIPTFILE_DROPTYPE 0x00000007 |
The drop script files (.ds, .dse).
| #define BITMAP_DROPTYPE 0x00000008 |
The bitmap type.
| #define MSZIPFILE_DROPTYPE 0x00000009 |
The script zip package files (.mzp).
| #define PATHFILE_DROPTYPE 0x0000000a |
The path type.
| #define MCGFILE_DROPTYPE 0x0000000b |
The MCG type.