| 3ds Max C++ API Reference
    | 
| Macros | |
| #define | U_WRAP (1<<0) | 
| Indicates the texture map is tiled in the U direction. | |
| #define | V_WRAP (1<<1) | 
| Indicates the texture map is tiled in the V direction. | |
| #define | U_MIRROR (1<<2) | 
| Indicates the texture map is mirrored in the U direction. | |
| #define | V_MIRROR (1<<3) | 
| Indicates the texture map is mirrored in the V direction. | |
| #define | UV_NOISE (1<<4) | 
| #define | UV_NOISE_ANI (1<<5) | 
| #define U_WRAP (1<<0) | 
Indicates the texture map is tiled in the U direction.
| #define V_WRAP (1<<1) | 
Indicates the texture map is tiled in the V direction.
| #define U_MIRROR (1<<2) | 
Indicates the texture map is mirrored in the U direction.
| #define V_MIRROR (1<<3) | 
Indicates the texture map is mirrored in the V direction.
| #define UV_NOISE (1<<4) | 
| #define UV_NOISE_ANI (1<<5) |