3ds Max C++ API Reference
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local_class_instantiations.h File Reference
#include "ClassCfg.h"
#include "../util/IMXSDebugger.h"

Macros

#define def_local_generic(fn, name)
#define def_local_generic_debug_ok(fn, name)
#define use_generic(fn, name)
#define use_local_generic(fn, name)
#define def_name(name)

Macro Definition Documentation

◆ def_local_generic

#define def_local_generic ( fn,
name )
Value:
MS_LOCAL_GENERIC_CLASS fn##_gf (_M(name), &MS_LOCAL_ROOT_CLASS::fn##_vf)
#define _M(x)
Used to wrap string literals.
Definition strbasic.h:67
20#define def_local_generic(fn, name) \
21 MS_LOCAL_GENERIC_CLASS fn##_gf (_M(name), &MS_LOCAL_ROOT_CLASS::fn##_vf)

◆ def_local_generic_debug_ok

#define def_local_generic_debug_ok ( fn,
name )
Value:
MS_LOCAL_GENERIC_CLASS fn##_gf (_M(name), &MS_LOCAL_ROOT_CLASS::fn##_vf)
22#define def_local_generic_debug_ok(fn, name) \
23 MS_LOCAL_GENERIC_CLASS fn##_gf (_M(name), &MS_LOCAL_ROOT_CLASS::fn##_vf)

◆ use_generic

#define use_generic ( fn,
name )

◆ use_local_generic

#define use_local_generic ( fn,
name )

◆ def_name

#define def_name ( name)
Value:
Value* n_##name;
Definition value.h:107