3ds Max C++ API Reference
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local_implementations.h File Reference
#include "ClassCfg.h"

Macros

#define def_local_generic(fn, name)
#define def_local_generic_debug_ok(fn, name)
#define use_local_generic(fn, name)
#define use_generic(fn, name)
#define def_name(name)

Macro Definition Documentation

◆ def_local_generic

#define def_local_generic ( fn,
name )
Value:
Value* fn##_vf(Value** arglist, int arg_count)
Definition value.h:107
17#define def_local_generic(fn, name) \
18 Value* fn##_vf(Value** arglist, int arg_count)

◆ def_local_generic_debug_ok

#define def_local_generic_debug_ok ( fn,
name )
Value:
Value* fn##_vf(Value** arglist, int arg_count)
19#define def_local_generic_debug_ok(fn, name) \
20 Value* fn##_vf(Value** arglist, int arg_count)

◆ use_local_generic

#define use_local_generic ( fn,
name )
Value:
#define def_local_generic(fn, name)
Definition local_abstract_generic_functions.h:16
21#define use_local_generic(fn, name) \
22 def_local_generic(fn, name)

◆ use_generic

#define use_generic ( fn,
name )
Value:
Value* fn##_vf(Value** arglist, int arg_count)
23#define use_generic(fn, name) \
24 Value* fn##_vf(Value** arglist, int arg_count)

◆ def_name

#define def_name ( name)
Value:
n_##name = Name::intern(_M(#name));
static ScripterExport Value * intern(const MCHAR *str)
#define _M(x)
Used to wrap string literals.
Definition strbasic.h:67