3ds Max C++ API Reference
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maxnet_manager.h File Reference
#include "network/MaxNetExport.h"
#include "network/MaxNet.h"
#include "strbasic.h"
#include "maxheap.h"
#include "maxnet_job.h"

Classes

struct  JobList
class  MaxNetCallBack
class  MaxNetManager
class  MaxNetworkInterface
class  MaxNetworkInterface2

Macros

#define JOB_STATE_COMPLETE   0
#define JOB_STATE_WAITING   1
#define JOB_STATE_BUSY   2
#define JOB_STATE_ERROR   3
#define JOB_STATE_SUSPENDED   4

Functions

MAXNETEXPORT void AssignJobEx (MaxNetManager *mgr, MaxNetworkInterface *maxIface, Job *job, MCHAR *archive, HSERVER *servers, CJobText &jobtext, DWORD blocksize=0)
MAXNETEXPORT void AssignJobEx (MaxNetManager *mgr, MaxNetworkInterface2 *maxIface, Job *job, MCHAR *archive, HSERVER *servers, CJobText &jobtext, DWORD blocksize=0)
MAXNETEXPORT void AssignJobToServersGroup (MaxNetManager *mgr, MaxNetworkInterface2 *maxIface, Job *job, MCHAR *archive, const MCHAR *serversGroupName, CJobText &jobtext)

Macro Definition Documentation

◆ JOB_STATE_COMPLETE

#define JOB_STATE_COMPLETE   0

◆ JOB_STATE_WAITING

#define JOB_STATE_WAITING   1

◆ JOB_STATE_BUSY

#define JOB_STATE_BUSY   2

◆ JOB_STATE_ERROR

#define JOB_STATE_ERROR   3

◆ JOB_STATE_SUSPENDED

#define JOB_STATE_SUSPENDED   4

Function Documentation

◆ AssignJobEx() [1/2]

MAXNETEXPORT void AssignJobEx ( MaxNetManager * mgr,
MaxNetworkInterface * maxIface,
Job * job,
MCHAR * archive,
HSERVER * servers,
CJobText & jobtext,
DWORD blocksize = 0 )

◆ AssignJobEx() [2/2]

MAXNETEXPORT void AssignJobEx ( MaxNetManager * mgr,
MaxNetworkInterface2 * maxIface,
Job * job,
MCHAR * archive,
HSERVER * servers,
CJobText & jobtext,
DWORD blocksize = 0 )

◆ AssignJobToServersGroup()

MAXNETEXPORT void AssignJobToServersGroup ( MaxNetManager * mgr,
MaxNetworkInterface2 * maxIface,
Job * job,
MCHAR * archive,
const MCHAR * serversGroupName,
CJobText & jobtext )