3ds Max C++ API Reference
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#include <map>
#include "../../custattrib.h"
#include "../../ICustAttribContainer.h"
#include "mxsplugin.h"
Classes | |
class | MSCustAttribDef |
class | MSCustAttrib |
class | FindCustAttribOwnerDEP |
Macros | |
#define | I_SCRIPTEDCUSTATTRIB 0x000010C1 |
#define | MSCUSTATTRIB_CHUNK 0x0110 |
#define | MSCUSTATTRIB_NAME_CHUNK 0x0010 |
#define | is_attribute_def(v) |
Typedefs | |
using | MSCustAttribDefMap = std::map<Class_ID, MSCustAttribDef*> |
using | MSCustAttribDefMapIter = MSCustAttribDefMap::iterator |
using | MSCustAttribDefMapConstIter = MSCustAttribDefMap::const_iterator |
using | MSCustAttribDefMapValue = MSCustAttribDefMap::value_type |
Functions | |
ScripterExport bool | HaveScriptedCustAttribDefs () |
#define I_SCRIPTEDCUSTATTRIB 0x000010C1 |
#define MSCUSTATTRIB_CHUNK 0x0110 |
#define MSCUSTATTRIB_NAME_CHUNK 0x0010 |
#define is_attribute_def | ( | v | ) |
using MSCustAttribDefMap = std::map<Class_ID, MSCustAttribDef*> |
using MSCustAttribDefMapIter = MSCustAttribDefMap::iterator |
using MSCustAttribDefMapConstIter = MSCustAttribDefMap::const_iterator |
using MSCustAttribDefMapValue = MSCustAttribDefMap::value_type |
ScripterExport bool HaveScriptedCustAttribDefs | ( | ) |