3ds Max C++ API Reference
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LightingModel Namespace Reference

Enumerations

enum  LightingModel_Game { SHADED , LIGHTING_ONLY , SHADED_ONLY }
 The possible lighting models. More...
enum  LightingModel { kLightingOnly = 0 , kShadedLighting = 1 , kShadedOnly = 2 }

Enumeration Type Documentation

◆ LightingModel_Game

The possible lighting models.

Enumerator
SHADED 

Store shaded color with lighting.

LIGHTING_ONLY 

Store lighting only.

SHADED_ONLY 

Store shaded color without lighting.

41 {
42 SHADED,
45 };
@ LIGHTING_ONLY
Store lighting only.
Definition IGameRenderedSurface.h:43
@ SHADED_ONLY
Store shaded color without lighting.
Definition IGameRenderedSurface.h:44
@ SHADED
Store shaded color with lighting.
Definition IGameRenderedSurface.h:42

◆ LightingModel

Enumerator
kLightingOnly 

The lighting model to use when assigning vertex colors.

Store lighting only

kShadedLighting 

Store shaded color with lighting.

kShadedOnly 

Store shaded color without lighting.

4309 {
4310 kLightingOnly = 0,
4311 kShadedLighting = 1,
4312 kShadedOnly = 2
4313 };
@ kLightingOnly
The lighting model to use when assigning vertex colors.
Definition istdplug.h:4310
@ kShadedLighting
Store shaded color with lighting.
Definition istdplug.h:4311
@ kShadedOnly
Store shaded color without lighting.
Definition istdplug.h:4312