Objects Containing class. More...
#include <fbfilereference.h>
Public Member Functions | |
FBFileReference (const char *pSingleLevelNamespace, FBNamespace *pParentNSObj) | |
Constructor. | |
bool | BakeRefEditToFile (const char *pFilePath=NULL) |
Save the current status of the referenced content back to disk. | |
void | RevertRefEdit (FBPlug *pPlug=NULL, FBPlugModificationFlag pModificationFlag=kFBAllModifiedMask) |
Revert the modification on the referenced object/property to original state. | |
void | ApplyRefEditPyScriptFromFile (const char *pRefEditPyScriptFilePath) |
Apply specified reference edits from python script file. | |
void | ApplyRefEditPyScriptFromString (const char *pRefEditPyScript) |
Apply specified reference edits from Python script string. | |
bool | DuplicateFileRef (const FBStringList &pDstNameSpaceList, bool pWithRefEdit=false) |
Duplicate/Clone the FileRef object and its referenced content (with/without refEdit). | |
const char * | GetRefEdit (const char *pFilePath=NULL) |
Return the RefEdit for given RefFile Path. | |
bool | ClearRefEdit (const char *pFilePath) |
Clear the cached RefEdit for the given ref file path. | |
bool | ClearAllRefEdit () |
Clear all cached Ref edit. | |
bool | SwapReferenceFilePath (const char *pFilePath, bool pApplyAvailableRefEdit=true, bool pMergeCurrentRefEdit=true) |
Swap the Ref File Path and apply ref edit. | |
void | GetRefFileList (FBStringList &pRefFileList) const |
Return a list of ref file path which has cached Ref Edit. | |
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FBNamespace (const char *pSingleLevelNamespace, FBNamespace *pParentNSObj) | |
Constructor. | |
int | GetContentCount () const |
Get the namespace content objects count (Not Recursive). | |
FBComponent * | GetContent (int pIndex) const |
Get the namespace content object count (Not Recursive). | |
void | GetContentList (FBComponentList &pContentList, FBPlugModificationFlag pModificationFlags=kFBPlugAllContent, bool pRecursive=true, int pTypeInfo=FBPlug::TypeInfo, bool pExactTypeMatch=false) |
Get List of the namespace content. | |
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FBComponent (HIObject pObject) | |
Constructor. | |
virtual | ~FBComponent () |
Destructor. | |
virtual bool | FBCreate () |
Open Reality Creation function. | |
virtual void | FBDestroy () |
Open Reality destruction function. | |
virtual void | FBDelete () override |
Open Reality deletion function. | |
virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
Assign component to an internal pointer. | |
virtual int | PropertyAdd (FBProperty *pProperty) |
Add a property to the component's property manager. | |
bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
Add a reference property to the component's property manager. | |
void | PropertyRemove (FBProperty *pProperty) |
Remove a Property from the component's Property manager. | |
void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
Get list of properties which have been modified since last loading. | |
FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
Create user or dynamic property. | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). | |
void | SetObjectFlags (FBObjectFlag pFlags) |
SetObjectFlags. | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. | |
void | EnableObjectFlags (FBObjectFlag pFlags) |
Enable a specific Object Flags. | |
void | DisableObjectFlags (FBObjectFlag pFlags) |
Disable a specific Object Flags. | |
void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
Enable/Disable a specific Object Status. | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessNamespaceHierarchy. | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessObjectNamespace. | |
virtual const char * | ClassName () override |
Get the class name. | |
virtual bool | UseCustomPropertyViewSet () const |
Use the custom property viewSet or not. | |
const char * | GetFullName (void) |
Get the full name. | |
void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
Set the owner Namespace object. | |
FBNamespace * | GetOwnerNamespace (void) |
Get the owner Namespace object. | |
FBFileReference * | GetOwnerFileReference (void) |
Get the owner FileReference object. | |
void | HardSelect () |
HardSelect. | |
virtual bool | Is (int pTypeId) override |
Returns true if object is of type TypeId. | |
virtual int | GetTypeId () override |
GetTypeId( int pTypeId ) | |
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FBScriptWrapper * | GetWrapper () |
Return the wrapper interface of this FBObject. | |
void | AddWrapper (FBScriptWrapper *) |
void | RemoveWrapper (FBScriptWrapper *) |
Public Attributes | |
FBPropertyString | ReferenceFilePath |
Read Write Property: File Reference file path. | |
FBPropertyBool | IsLoaded |
Read Write Property: File Reference Load/Unload. | |
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FBPropertyListNamespace | ChildrenNamespaces |
List: Direct Children Namespace Objects. | |
FBPropertyBool | ContentLocked |
Read Write Property: Content locking state. | |
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FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. | |
FBPropertyListComponent | Components |
List: List of components. | |
FBPropertyListComponent | Parents |
List: Parents. | |
FBPropertyBool | Selected |
Read Write Property: Selected property. | |
FBPropertyString | Name |
Read Write Property: Unique name of object. | |
FBPropertyString | LongName |
Read Write Property: Name and namespace for object. | |
FBPropertyFolder | Folder |
Read Write Property: The folder that contain this component. | |
Protected Member Functions | |
FBFileReference (const char *pMultiLevelNamespace, HIObject pObject) | |
Constructor. | |
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FBNamespace (const char *pMultiLevelNamespace, HIObject pObject) | |
Constructor. | |
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bool | IsSDKComponent () |
Return whether or not item is an SDK component. | |
bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. | |
bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. | |
bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. | |
bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. | |
bool | DisconnectDst (FBPlug *pDst) |
Remove a destination connection. | |
bool | DisconnectSrc (FBPlug *pSrc) |
Remove a source connection. | |
void | DisconnectAllSrc () |
Remove all source connections. | |
void | DisconnectAllDst () |
Remove all destination connections. | |
bool | DisconnectDstAt (int pIndex) |
Remove a destination connection at a specified index. | |
bool | DisconnectSrcAt (int pIndex) |
Remove a source connection at a specified index. | |
bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
Replace a destination connection at a specified index. | |
bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
Replace a source connection at a specified index. | |
bool | SwapSrc (int pIndexA, int pIndexB) |
Swap source connection at index A with source connection at index B. | |
bool | MoveSrcAt (int pIndex, int pAtIndex) |
Move source connection at pIndex to pAtIndex. | |
bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
Move source connection pSrc to the position of pAtSrc. | |
int | GetSrcCount () |
Get source connection count. | |
FBPlug * | GetSrc (int pIndex) |
Get a source connection's plug at specified index. | |
FBConnectionType | GetSrcType (int pIndex) |
Get a source connection's type at specified index. | |
int | GetDstCount () |
Get destination connection count. | |
FBPlug * | GetDst (int pIndex) |
Get a destination connection's plug at specified index. | |
FBConnectionType | GetDstType (int pIndex) |
Get a destination connection's type at specified index. | |
bool | BeginChange () |
Begins a change on multiple plugs. | |
void | EndChange () |
Ends a change on multiple plugs. | |
void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's self modification flag. | |
bool | GetSelfModified (FBPlugModificationFlag pFlag) |
Tell if the plug's self has changed. | |
void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's owned property/object's modification flag. | |
bool | GetContentModified (FBPlugModificationFlag pFlag) |
Tell if the plug's content has changed. | |
int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
Get plug's modified src/dst property/object connection added/removed List. | |
bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
Revert the plug's modification to original status. | |
void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
Set the plug's status flag. | |
bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
Tell if the plug's status has changed. | |
FBPlug * | GetOwner () |
Get the owner of this plug. | |
FBPlug * | GetOwned (int pIndex) |
Get the owned plug at specified index. | |
int | GetOwnedCount () |
Get the owned plug count. | |
virtual const char * | ClassName () |
internal System vars. | |
virtual bool | Is (int pTypeId) |
Is( int pTypeId ) | |
virtual int | GetTypeId () |
GetTypeId( int pTypeId ) | |
virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. | |
virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. | |
virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. | |
virtual void | FBDelete () |
Actual destructor for a FBPlug. | |
Additional Inherited Members | |
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static int | GetInternalClassId () |
static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetName (FBComponent *pObject) |
static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetLongName (FBComponent *pObject) |
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static int | TypeInfo |
Contains the Type information of the object. | |
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static int | GetInternalClassId () |
Internal class Id. | |
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bool | mAllocated |
Contain the Allocation State of the Component. | |
HIObject | mObject |
Handle on the Plug. | |
bool | mSDKComponent |
bool Plug is an SDK component. | |
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static const char * | ClassGroupName |
ClassGroupName of the object. | |
static int | TypeInfo |
TypeInfo. | |
static int | mGlobalTypeInfo |
Represente the Type Index. | |
Objects Containing class.
This class is an interface to manipulate object's containing in the scene.
Definition at line 86 of file fbfilereference.h.
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protected |
Constructor.
For internal use only.
pMultiLevelNamespace | FileReference name. This name will be used as namespace itself. it should follow such pattern "NS1[:NS2[:NS3]]]", where content inside [] is optional |
pObject | For internal use only. |
FBFileReference | ( | const char * | pSingleLevelNamespace, |
FBNamespace * | pParentNSObj | ||
) |
Constructor.
Create a new direct children FileReference object
pSingleLevelNamespace | FileReference name. This name will be used as namespace itself. this name string shouldn't contain namespace string separator ":". |
pParentNSObj | the parent namespace object. if NULl means to create top level namespace. |
void ApplyRefEditPyScriptFromFile | ( | const char * | pRefEditPyScriptFilePath | ) |
Apply specified reference edits from python script file.
pRefEditPyScriptFilePath | Reference edits Python script file path. |
void ApplyRefEditPyScriptFromString | ( | const char * | pRefEditPyScript | ) |
Apply specified reference edits from Python script string.
pRefEditPyScript | Reference edits Python script. |
bool BakeRefEditToFile | ( | const char * | pFilePath = NULL | ) |
Save the current status of the referenced content back to disk.
If pFilePath is ReferenceFilePath, we're saving all the modification back to the original referenced file. Otherwise, we will export the referenced file plus modification to another file.
pFilePath | File path to export. |
bool ClearAllRefEdit | ( | ) |
Clear all cached Ref edit.
bool ClearRefEdit | ( | const char * | pFilePath | ) |
Clear the cached RefEdit for the given ref file path.
pFilePath | The Ref File Path to query against, default to be current Ref File. |
bool DuplicateFileRef | ( | const FBStringList & | pDstNameSpaceList, |
bool | pWithRefEdit = false |
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) |
Duplicate/Clone the FileRef object and its referenced content (with/without refEdit).
pDstNameSpaceList | the list of target new namespace(s) for duplication. These new namespace(s) must be residing in editable scene segments. |
pWithRefEdit | false by default, duplication won't include the existing ref edit. otherwise ref edit will be applied on the instantiated FileRef in someway. |
const char * GetRefEdit | ( | const char * | pFilePath = NULL | ) |
Return the RefEdit for given RefFile Path.
pFilePath | The Ref File Path to query against, default to be current Ref File. |
void GetRefFileList | ( | FBStringList & | pRefFileList | ) | const |
Return a list of ref file path which has cached Ref Edit.
pRefFileList | the output parameter to collect the Ref File Path. |
void RevertRefEdit | ( | FBPlug * | pPlug = NULL , |
FBPlugModificationFlag | pModificationFlag = kFBAllModifiedMask |
||
) |
Revert the modification on the referenced object/property to original state.
pPlug | the plug to revert, revert all if NULL. |
pModificationFlag | the modification type to revert. |
bool SwapReferenceFilePath | ( | const char * | pFilePath, |
bool | pApplyAvailableRefEdit = true , |
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bool | pMergeCurrentRefEdit = true |
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) |
Swap the Ref File Path and apply ref edit.
pFilePath | The new Ref File path to be used |
pApplyAvailableRefEdit | Apply the cached Ref Edit (if exist) for the Ref File to be used if True. |
pMergeCurrentRefEdit | Merge the current RefEdit to if True if the reference items' name are matching. |
FBPropertyBool IsLoaded |
Read Write Property: File Reference Load/Unload.
Definition at line 112 of file fbfilereference.h.
FBPropertyString ReferenceFilePath |
Read Write Property: File Reference file path.
Definition at line 111 of file fbfilereference.h.