Used to work with character poses. More...
#include <pyfbsdk_generated.h>

Public Member Functions | |
| FBCharacterPose (str pName) | |
| Public constructor. | |
| ApplyPoseCandidate () | |
| After setting the candidate on the skeleton node, calling this function will allow subsequent call to get the TRS value of a skeleton node to return the candidate value. | |
| ClearCharacterExtensionsPose () | |
| Clear only the pose of the character extensions (omit the character). | |
| ClearCharacterPose () | |
| Clear only the pose of the character (omit the extensions). | |
| ClearPose () | |
| Clear all the data of the pose. | |
| CopyFrom (FBCharacterPose pFromPose) | |
| Copy everything from a given object. | |
| CopyPose (FBCharacter pCharacter) | |
| Copy the pose of a character and its extensions. | |
| CopyPoseCharacter (FBCharacter pCharacter) | |
| Copy the pose of only the character (omit the extensions). | |
| CopyPoseCharacterExtension (FBCharacterExtension pCharacterExtension) | |
| Copy the pose of a single character extension. | |
| CopyPoseCharacterExtensions (FBCharacter pCharacter) | |
| Copy the pose of only the character extensions (omit the character). | |
| CopyPoseCharacterExtensionsFrom (FBCharacterPose pFromPose) | |
| Copy the pose data of only the character extensions from a given pose. | |
| CopyPoseCharacterFrom (FBCharacterPose pFromPose) | |
| Copy the pose data of only the character from a given pose. | |
| CopyPoseDataFrom (FBCharacterPose pFromPose) | |
| Copy all the pose data from a given pose. | |
| str | GetCharacterExtensionNameFromPose (FBObjectPose pCharacterExtensionPose) |
| Get the name of the character extension for the specified pose. | |
| FBObjectPose | GetCharacterExtensionPose (str pCharacterExtensionName) |
| Get the pose of a character extension. | |
| FBObjectPose | GetCharacterExtensionPoseAt (int pIndex) |
| Get the pose of a character extension. | |
| int | GetCharacterExtensionPoseCount () |
| Get the number of character extension stored in the pose. | |
| GetExtraBoneParentRotationOffset (FBRVector pR, int pIndex) | |
| Get the extra bone transformation offset. | |
| GetExtraBoneTransform (FBVector3d pT, FBVector3d pR, FBVector3d pS, int pIndex) | |
| Get the extra bone transformation. | |
| GetExtraBoneTransformOffset (FBVector3d pT, FBVector3d pR, FBVector3d pS, int pIndex) | |
| Get the extra bone transformation offset. | |
| GetMirrorPlaneEquation (FBVector4< double > pMirrorPlaneEquation, FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions) | |
| Get the mirror plane equation that would be used to mirror according to the CharacterPoseOptions. | |
| GetMirrorPlaneEquation (FBMatrix pMirrorPlaneEquation, FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions) | |
| Get the mirror plane equation that would be used to mirror according to the CharacterPoseOptions. | |
| FBObjectPose | GetOrCreateCharacterExtensionPose (str pCharacterExtensionName) |
| Get the pose of a character extension and create it if necessary. | |
| bool | IsCharacterExtensionPoseStored (str pCharacterExtensionName) |
| Is the pose of the character extension stored in the pose? | |
| bool | IsCharacterPoseStored () |
| Is the pose of the character stored in the pose? | |
| PastePose (FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions) | |
| Paste the pose of a character and its extensions. | |
| PastePoseCharacter (FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions) | |
| Paste the pose of only the character (omit the extensions). | |
| PastePoseCharacterExtension (FBCharacterExtension pCharacterExtension, FBCharacterPoseOptions pCharacterPoseOptions) | |
| Paste the pose of a single character extension. | |
| PastePoseCharacterExtensions (FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions) | |
| Paste the pose of only the character extensions (omit the character). | |
| RemoveCharacterExtensionPose (str pCharacterExtensionName) | |
| Remove the pose of a character extension. | |
| RemoveCharacterExtensionPoseAt (int pIndex) | |
| Remove the pose of a character extension. | |
Public Member Functions inherited from FBPose | |
| FBPose (str pName) | |
| Constructor. | |
| int | AddNode (FBModel pObject, FBMatrix pMatrix=None, bool pIsLocalMatrix=False) |
| Add a new pose node. | |
| CreatePoseThumbnail () | |
| Create an image thumbnail for the current pose. | |
| int | Find (str pNodeName) |
| Look in this pose if the given node is present. | |
| int | GetNodeCount () |
| Returns the number of pose nodes stored. | |
| FBMatrix | GetNodeMatrix (int pIndex) |
| Get the pose node matrix. | |
| str | GetNodeName (int pIndex) |
| Get the pose node at specified index. | |
| FBModel | GetNodeObject (int pIndex) |
| Get the pose node object. | |
| bool | IsNodeLocalMatrix (int pIndex) |
| Get the type of the Matrix for a given node. | |
| RemoveNode (int pIndex) | |
| Remove the pose node at specified index. | |
| SetIsNodeLocalMatrix (int pIndex, bool pIsNodeLocalMatrix) | |
| Set the type of the Matrix for a given node. | |
| SetNodeMatrix (int pIndex, FBMatrix pMatrix) | |
| Set the pose node matrix. | |
| SetNodeObject (int pIndex, FBModel pObject) | |
| Set the pose node object. | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. | |
| str | ClassName () |
| Get the class name. | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. | |
| bool | FBCreate () |
| Open Reality Creation function. | |
| FBDelete () | |
| Open Reality deletion function. | |
| FBDestroy () | |
| Open Reality destruction function. | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. | |
| HardSelect () | |
| HardSelect. | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. | |
Additional Inherited Members | |
Public Attributes inherited from FBPose | |
| FBPoseType | Type |
| Read Only Property: Type of the pose (bind pose or rest pose) | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. | |
| str | LongName |
| Read Write Property: Name and namespace for object. | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
| FBListComponent | Parents |
| List: Parents. | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. | |
| bool | Selected |
| Read Write Property: Selected property. | |
| int | TypeInfo |
| Contains the Type information of the object. | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. | |
| int | TypeInfo |
| TypeInfo. | |
Used to work with character poses.
This class exposes the object used to store the pose of objects.
| FBCharacterPose | ( | str | pName | ) |
Public constructor.
This constructor is used to create a new object.
| pName | Object name. |
| ApplyPoseCandidate | ( | ) |
After setting the candidate on the skeleton node, calling this function will allow subsequent call to get the TRS value of a skeleton node to return the candidate value.
| ClearCharacterExtensionsPose | ( | ) |
Clear only the pose of the character extensions (omit the character).
| ClearCharacterPose | ( | ) |
Clear only the pose of the character (omit the extensions).
| ClearPose | ( | ) |
Clear all the data of the pose.
| CopyFrom | ( | FBCharacterPose | pFromPose | ) |
Copy everything from a given object.
| pFromPose | Pose from which to copy. |
| CopyPose | ( | FBCharacter | pCharacter | ) |
Copy the pose of a character and its extensions.
| pCharacter | Character to copy the pose from. |
| CopyPoseCharacter | ( | FBCharacter | pCharacter | ) |
Copy the pose of only the character (omit the extensions).
| pCharacter | Character to copy the pose from. |
| CopyPoseCharacterExtension | ( | FBCharacterExtension | pCharacterExtension | ) |
Copy the pose of a single character extension.
| pCharacterExtension | Character extension to copy the pose from. |
| CopyPoseCharacterExtensions | ( | FBCharacter | pCharacter | ) |
Copy the pose of only the character extensions (omit the character).
| pCharacter | Character to copy the pose of the extensions from. |
| CopyPoseCharacterExtensionsFrom | ( | FBCharacterPose | pFromPose | ) |
Copy the pose data of only the character extensions from a given pose.
| pFromPose | Pose from which to copy the data. |
| CopyPoseCharacterFrom | ( | FBCharacterPose | pFromPose | ) |
Copy the pose data of only the character from a given pose.
| pFromPose | Pose from which to copy the data. |
| CopyPoseDataFrom | ( | FBCharacterPose | pFromPose | ) |
Copy all the pose data from a given pose.
| pFromPose | Pose from which to copy the data. |
| str GetCharacterExtensionNameFromPose | ( | FBObjectPose | pCharacterExtensionPose | ) |
Get the name of the character extension for the specified pose.
| pCharacterExtensionPose | Pose of a character extension to check its name. |
| FBObjectPose GetCharacterExtensionPose | ( | str | pCharacterExtensionName | ) |
Get the pose of a character extension.
| pCharacterExtensionName | Name of the character extension pose to get (It is the label name of the character extension). |
| FBObjectPose GetCharacterExtensionPoseAt | ( | int | pIndex | ) |
Get the pose of a character extension.
| pIndex | Index of the character extension pose to get. |
| int GetCharacterExtensionPoseCount | ( | ) |
Get the number of character extension stored in the pose.
| GetExtraBoneParentRotationOffset | ( | FBRVector | pR, |
| int | pIndex | ||
| ) |
Get the extra bone transformation offset.
| pR | A vector that will contains the parent rotation offset value on return. |
| pIndex | Index of the extra bone to get. |
| GetExtraBoneTransform | ( | FBVector3d | pT, |
| FBVector3d | pR, | ||
| FBVector3d | pS, | ||
| int | pIndex | ||
| ) |
Get the extra bone transformation.
| pT | A vector that will contains the translation value on return. |
| pR | A vector that will contains the rotation value on return. |
| pS | A vector that will contains the scale value on return. |
| pIndex | Index of the extra bone to get. |
| GetExtraBoneTransformOffset | ( | FBVector3d | pT, |
| FBVector3d | pR, | ||
| FBVector3d | pS, | ||
| int | pIndex | ||
| ) |
Get the extra bone transformation offset.
| pT | A vector that will contains the translation offset value on return. |
| pR | A vector that will contains the rotation offset value on return. |
| pS | A vector that will contains the scale offset value on return. |
| pIndex | Index of the extra bone to get. |
| GetMirrorPlaneEquation | ( | FBMatrix | pMirrorPlaneEquation, |
| FBCharacter | pCharacter, | ||
| FBCharacterPoseOptions | pCharacterPoseOptions | ||
| ) |
Get the mirror plane equation that would be used to mirror according to the CharacterPoseOptions.
| pMirrorPlaneEquation | Out: Mirror plane equation. |
| pCharacter | Character to receive the pose. |
| pCharacterPoseOptions | Options used to paste the pose. |
| GetMirrorPlaneEquation | ( | FBVector4< double > | pMirrorPlaneEquation, |
| FBCharacter | pCharacter, | ||
| FBCharacterPoseOptions | pCharacterPoseOptions | ||
| ) |
Get the mirror plane equation that would be used to mirror according to the CharacterPoseOptions.
| pMirrorPlaneEquation | Out: Mirror plane equation. |
| pCharacter | Character to receive the pose. |
| pCharacterPoseOptions | Options used to paste the pose. |
| FBObjectPose GetOrCreateCharacterExtensionPose | ( | str | pCharacterExtensionName | ) |
Get the pose of a character extension and create it if necessary.
| pCharacterExtensionName | Name of the character extension pose to get (It is the label name of the character extension). |
Is the pose of the character extension stored in the pose?
| pCharacterExtensionName | Name of the character extension. |
| bool IsCharacterPoseStored | ( | ) |
Is the pose of the character stored in the pose?
| PastePose | ( | FBCharacter | pCharacter, |
| FBCharacterPoseOptions | pCharacterPoseOptions | ||
| ) |
Paste the pose of a character and its extensions.
| pCharacter | Character to paste the pose to. |
| pCharacterPoseOptions | Options used to specify how to paste. |
| PastePoseCharacter | ( | FBCharacter | pCharacter, |
| FBCharacterPoseOptions | pCharacterPoseOptions | ||
| ) |
Paste the pose of only the character (omit the extensions).
| pCharacter | Character to paste the pose to. |
| pCharacterPoseOptions | Options used to specify how to paste. |
| PastePoseCharacterExtension | ( | FBCharacterExtension | pCharacterExtension, |
| FBCharacterPoseOptions | pCharacterPoseOptions | ||
| ) |
Paste the pose of a single character extension.
| pCharacterExtension | Character extension to paste the pose to. |
| pCharacterPoseOptions | Options used to specify how to paste. |
| PastePoseCharacterExtensions | ( | FBCharacter | pCharacter, |
| FBCharacterPoseOptions | pCharacterPoseOptions | ||
| ) |
Paste the pose of only the character extensions (omit the character).
| pCharacter | Character to paste the pose of the extensions to. |
| pCharacterPoseOptions | Options used to specify how to paste. |
| RemoveCharacterExtensionPose | ( | str | pCharacterExtensionName | ) |
Remove the pose of a character extension.
| pCharacterExtensionName | Name of the character extension pose to remove (It is the label name of the character extension). |
| RemoveCharacterExtensionPoseAt | ( | int | pIndex | ) |
Remove the pose of a character extension.
| pIndex | Index of the character extension pose to remove. |