Motion Blend Edit class. More...
#include <pyfbsdk_generated.h>

Public Member Functions | |
| FBMotionBlendEdit (str pName=nullptr, bool pSetAsCurrent=True) | |
| Constructor. | |
| bool | Clear () |
| Clear the Edit. | |
| FBDelete () | |
| Virtual FBDelete function. | |
| bool | GetKeepActive () |
| Get the "Keep Edit Active" state. | |
| str | GetName () |
| Get the Edit name. | |
| bool | GetShowAllGhosts () |
| Get the "Show All Ghosts" state. | |
| bool | SetKeepActive (bool pKeepActive) |
| Set the "Keep Edit Active" state. | |
| bool | SetName (str pName) |
| Set the Edit name. | |
| bool | SetShowAllGhosts (bool pShow) |
| Set the "Show All Ghosts" state. | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. | |
| str | ClassName () |
| Get the class name. | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. | |
| bool | FBCreate () |
| Open Reality Creation function. | |
| FBDelete () | |
| Open Reality deletion function. | |
| FBDestroy () | |
| Open Reality destruction function. | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. | |
| HardSelect () | |
| HardSelect. | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. | |
Additional Inherited Members | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. | |
| str | LongName |
| Read Write Property: Name and namespace for object. | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
| FBListComponent | Parents |
| List: Parents. | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. | |
| bool | Selected |
| Read Write Property: Selected property. | |
| int | TypeInfo |
| Contains the Type information of the object. | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. | |
| int | TypeInfo |
| TypeInfo. | |
Motion Blend Edit class.
This class allows creating, deleting and interacting with Edits contained in the Motion Blend window.
Motion Blend Edit
| FBMotionBlendEdit | ( | str | pName = nullptr, |
| bool | pSetAsCurrent = True |
||
| ) |
Constructor.
| pName | The new Edit name. If unset, the name "Edit" will be set. |
| pSetAsCurrent | True (default) to set the new Edit as the current Edit to be used in the Motion Blend. |
| bool Clear | ( | ) |
Clear the Edit.
| FBDelete | ( | ) |
| bool GetKeepActive | ( | ) |
Get the "Keep Edit Active" state.
| str GetName | ( | ) |
Get the Edit name.
| bool GetShowAllGhosts | ( | ) |
Get the "Show All Ghosts" state.
Set the "Keep Edit Active" state.
| pKeepActive | True to allow the result of the Edit to be shown while working on other Edits, false otherwise. |
Set the Edit name.
| pName | The new name. |