Point Cache Manager Interface to the point cache manager. More...
#include <pyfbsdk_generated.h>

Public Attributes | |
| bool | AllowCacheResampling |
| Read Write Property: Allow the resample models's existing point cache deformation when true. | |
| bool | AlwaysAskForPath |
| Read Write Property: Always ask for the point cache file save path when true. | |
| bool | ApplyCacheOnNewModel |
| Read Write Property: Duplicated the cached models, and assoicated the point cache to the new models. | |
| bool | ApplyGlobalTransform |
| Read Write Property: Include no-deformable models and the global transform to Vertex Cache when true. | |
| bool | CacheAABBox |
| Read Write Property: Cache AABBox (Axis Aligned Bounding Box) when true. | |
| bool | CacheNormal |
| Read Write Property: Cache normal when true. | |
| bool | CreateFilePerFrameCache |
| Read Write Property: Create the point cache file for each frame when true. | |
| bool | CreateMultiChannelCache |
| Read Write Property: Create a single multiple channel point cache file for all models when true. | |
| str | DefaultPath |
| Read Write Property: Default point cache file save path. | |
| FBListObject | Models |
| Read Write Property: Models to be recorded | |
| FBModel | NewModelRoot |
| Read Write Property: Valid only when ApplyCacheOnNewModel is on. Create New Models under NewModelRoot. otherwise, a NULL model will be created. | |
| int | SaveEveryFrame |
| Read Write Property: Recording Frequency. | |
| FBAction | SetTransformReference |
| Action Property: Set the model's current transformation as the reference. | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. | |
| str | LongName |
| Read Write Property: Name and namespace for object. | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
| FBListComponent | Parents |
| List: Parents. | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. | |
| bool | Selected |
| Read Write Property: Selected property. | |
| int | TypeInfo |
| Contains the Type information of the object. | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. | |
| int | TypeInfo |
| TypeInfo. | |
Additional Inherited Members | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. | |
| str | ClassName () |
| Get the class name. | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. | |
| bool | FBCreate () |
| Open Reality Creation function. | |
| FBDelete () | |
| Open Reality deletion function. | |
| FBDestroy () | |
| Open Reality destruction function. | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. | |
| HardSelect () | |
| HardSelect. | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. | |
| bool AllowCacheResampling |
Read Write Property: Allow the resample models's existing point cache deformation when true.
| bool AlwaysAskForPath |
Read Write Property: Always ask for the point cache file save path when true.
| bool ApplyCacheOnNewModel |
Read Write Property: Duplicated the cached models, and assoicated the point cache to the new models.
| bool ApplyGlobalTransform |
Read Write Property: Include no-deformable models and the global transform to Vertex Cache when true.
| bool CacheAABBox |
Read Write Property: Cache AABBox (Axis Aligned Bounding Box) when true.
| bool CacheNormal |
Read Write Property: Cache normal when true.
| bool CreateFilePerFrameCache |
Read Write Property: Create the point cache file for each frame when true.
| bool CreateMultiChannelCache |
Read Write Property: Create a single multiple channel point cache file for all models when true.
| str DefaultPath |
Read Write Property: Default point cache file save path.
| FBListObject Models |
Read Write Property: Models to be recorded
| FBModel NewModelRoot |
Read Write Property: Valid only when ApplyCacheOnNewModel is on. Create New Models under NewModelRoot. otherwise, a NULL model will be created.
| int SaveEveryFrame |
Read Write Property: Recording Frequency.
| FBAction SetTransformReference |
Action Property: Set the model's current transformation as the reference.