Rigid body class. More...
#include <pyfbsdk_generated.h>

Public Member Functions | |
| FBRigidBody (FBModelOptical pOptical=None) | |
| Constructor. | |
| FBRigidBody (FBRigidBody pRigidBody) | |
| Constructor. | |
| ComputeAnimation () | |
| Compute the rigid body animation. | |
| bool | IsValid () |
| Check if valid (if item exists). | |
| Snap () | |
| Snap the rigid body. | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. | |
| str | ClassName () |
| Get the class name. | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. | |
| bool | FBCreate () |
| Open Reality Creation function. | |
| FBDelete () | |
| Open Reality deletion function. | |
| FBDestroy () | |
| Open Reality destruction function. | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. | |
| HardSelect () | |
| HardSelect. | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. | |
Public Attributes | |
| bool | Done |
| Property: Done? | |
| FBListRigidBodyMarkers | Markers |
| Property: List of markers composing the rigid body. | |
| FBRigidBodyMode | Mode |
| Property: Rigid body mode. | |
| FBModel | Model |
| Property: Rigid body model. | |
| FBAnimationNode | QualityData |
| Property: Quality of rigid body. | |
| int | SmoothWidth |
| Property: Smoothing width. | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. | |
| str | LongName |
| Read Write Property: Name and namespace for object. | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
| FBListComponent | Parents |
| List: Parents. | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. | |
| bool | Selected |
| Read Write Property: Selected property. | |
| int | TypeInfo |
| Contains the Type information of the object. | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. | |
| int | TypeInfo |
| TypeInfo. | |
Rigid body class.
| FBRigidBody | ( | FBModelOptical | pOptical = None | ) |
Constructor.
| pOptical | Optical model(default=NULL). |
| FBRigidBody | ( | FBRigidBody | pRigidBody | ) |
Constructor.
| pRigidBody | Rigid body to copy information from. |
| ComputeAnimation | ( | ) |
Compute the rigid body animation.
| bool IsValid | ( | ) |
Check if valid (if item exists).
| Snap | ( | ) |
Snap the rigid body.
| bool Done |
Property: Done?
| FBListRigidBodyMarkers Markers |
Property: List of markers composing the rigid body.
| FBRigidBodyMode Mode |
Property: Rigid body mode.
| FBModel Model |
Property: Rigid body model.
| FBAnimationNode QualityData |
Property: Quality of rigid body.
| int SmoothWidth |
Property: Smoothing width.