Texture mapping modes. More...
#include <pyfbsdk_generated.h>

Public Attributes | |
| kFBTextureNoMapping | |
| No mapping. | |
| kFBTextureMappingUV | |
| UV mapping. | |
| kFBTextureMappingXY | |
| XY mapping. | |
| kFBTextureMappingYZ | |
| YZ mapping. | |
| kFBTextureMappingXZ | |
| XZ mapping. | |
| kFBTextureMappingSpherical | |
| Spherical mapping. | |
| kFBTextureMappingCylindrical | |
| Cylindrical mapping. | |
| kFBTextureMappingEnvironment | |
| Environment mapping. | |
| kFBTextureMappingProjection | |
| Projection mapping. | |
Texture mapping modes.
How the texture is mapped.
| kFBTextureMappingCylindrical |
Cylindrical mapping.
| kFBTextureMappingEnvironment |
Environment mapping.
| kFBTextureMappingProjection |
Projection mapping.
| kFBTextureMappingSpherical |
Spherical mapping.
| kFBTextureMappingUV |
UV mapping.
| kFBTextureMappingXY |
XY mapping.
| kFBTextureMappingXZ |
XZ mapping.
| kFBTextureMappingYZ |
YZ mapping.
| kFBTextureNoMapping |
No mapping.