Modes for model shading. More...
#include <pyfbsdk.h>

Public Attributes | |
| kFBModelShadingDefault | |
| Default shading. | |
| kFBModelShadingWire | |
| Wireframe shading. | |
| kFBModelShadingFlat | |
| Flat shading. | |
| kFBModelShadingLight | |
| Lighted shading. | |
| kFBModelShadingHard | |
| Hard shading. | |
| kFBModelShadingTexture | |
| Textured shading. | |
| kFBModelShadingAll | |
| Lighted, shaded, textured shading. | |
Modes for model shading.
See samples: FBModelCube.py, GeometryInstancing.py, VertexArrayManipulation.py, VertexColor.py.
| kFBModelShadingAll |
Lighted, shaded, textured shading.
| kFBModelShadingDefault |
Default shading.
| kFBModelShadingFlat |
Flat shading.
| kFBModelShadingHard |
Hard shading.
| kFBModelShadingLight |
Lighted shading.
| kFBModelShadingTexture |
Textured shading.
| kFBModelShadingWire |
Wireframe shading.