Default surface shader: OpenPBR

Use OpenPBR as the default surface shader in Maya! OpenPBR surface is a digital material model designed as a collaboration between the teams at Adobe and Autodesk, under the guidance of the MaterialX Technical Steering Committee.OpenPBR surface shading is a step towards more convergence in the industry and more efficient workflows for 3D content creators.

It is a physically based surface model based on Autodesk Standard Surface and Adobe Standard Material and is therefore an evolution of two production-proven models. It introduces many improvements, in particular a better sheen/fuzz model and improved metal reflectivity parameterization. Learn more about OpenPBR by visiting the Academy Software Foundation documentation.