Building Object Style Editor

Lets you create 3D buildings from 2D floor plan shapes.

You can access this panel from either the main Civil View pull-down menu, or by right-clicking the appropriate item in the Civil View Explorer.

With the Building Object Style Editor, you can apply a building type to a range of buildings by associating the building type with a series of shape label masks.

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Various building types in a Civil View scene

By default, building objects use the Material CivilViewBuildings material.

Interface

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[BOS element list]

Lists the contents of the BOS style. Each line shows an individual element in the style. You can select an element in the list to display its details in the Edit BOS Element group.

image Start New Style

Click to create a new Building Object Style.

image Open Style

Click to open a previously created Building Object Style.

image Save Style

Click to save the current Building Object Style.

image Add new element

Click to add a new element to the current Building Object Style.

image Delete selected element

Click to remove the selected element from the current Building Object Style.

image Move selected element up

Click to move the selected element up by one position in the current Building Object Style.

image Move selected element down

Click to move the selected element down by one position in the current Building Object Style.

image Cut Element

Click to cut the selected style element. The element remains available on the clipboard.

image Copy Element

Click to copy the selected style element to the clipboard.

image Paste Element

Click to paste a cut or copied style element to another position in the current style or to an alternative style definition.

image Reset

Click to delete all objects placed in the scene from the current building style session.

Edit BOS Element group

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Displays the settings of the building style you have selected in the BOS Element List, and lets you choose the shapes to which the style is applied.

Shape Label Mask

Specifies a full or partial shape label mask ( wildcard string). Civil View applies a building object of this style to each shape in the scene whose name matches this mask.

Pick Shape Label

Click to turn on, then click in a viewport to pick a shape object. Civil View uses the name of the shape as the initial mask (wildcard) string.

Building Height

Sets the overall height of buildings generated by the building style. Changing this value affects the individual height of each floor.

Number of Floors

Sets the number of floors in buildings generated by the building style. Changing this value affects the overall height of the building.

Floor Height

Sets the height of each floor in buildings generated by the building style. Changing this value affects the overall height of the building.

Wall Mapping Style

Chooses how to apply the texture map:

Wall Material ID

Sets the material ID that is assigned to the walls of buildings generated by the building style.

Wall Mapping Width

Sets the width of the mapping assigned to the walls of buildings generated by the building style.

Use instancing?

When on, activates parameter instancing for objects created from the building style.

In Civil View, parameter instancing allows parameters to be shared across multiple objects of the same type, even if the resultant geometric shape defined by the parent spline is entirely different.

For building objects, this means that two buildings of the same design can share a single instance of the parameters used to define the height and texture of the building. This is possible even if the floor area of the buildings are different, since it is only the properties of building itself that are instanced: not the geometry of the parent floor area shape.