Lets you create 3D buildings from 2D floor plan shapes.
You can access this panel from either the main Civil View pull-down menu, or by right-clicking the appropriate item in the Civil View Explorer.
With the Building Object Style Editor, you can apply a building type to a range of buildings by associating the building type with a series of shape label masks.

Various building types in a Civil View scene
By default, building objects use the Material CivilViewBuildings material.

Lists the contents of the BOS style. Each line shows an individual element in the style. You can select an element in the list to display its details in the Edit BOS Element group.
Start New StyleClick to create a new Building Object Style.
Open StyleClick to open a previously created Building Object Style.
Save StyleClick to save the current Building Object Style.
Add new elementClick to add a new element to the current Building Object Style.
Delete selected elementClick to remove the selected element from the current Building Object Style.
Move selected element upClick to move the selected element up by one position in the current Building Object Style.
Move selected element downClick to move the selected element down by one position in the current Building Object Style.
Cut ElementClick to cut the selected style element. The element remains available on the clipboard.
Copy ElementClick to copy the selected style element to the clipboard.
Paste ElementClick to paste a cut or copied style element to another position in the current style or to an alternative style definition.
ResetClick to delete all objects placed in the scene from the current building style session.

Displays the settings of the building style you have selected in the BOS Element List, and lets you choose the shapes to which the style is applied.
Specifies a full or partial shape label mask ( wildcard string). Civil View applies a building object of this style to each shape in the scene whose name matches this mask.
Click to turn on, then click in a viewport to pick a shape object. Civil View uses the name of the shape as the initial mask (wildcard) string.
Sets the overall height of buildings generated by the building style. Changing this value affects the individual height of each floor.
Sets the number of floors in buildings generated by the building style. Changing this value affects the overall height of the building.
Sets the height of each floor in buildings generated by the building style. Changing this value affects the overall height of the building.
Chooses how to apply the texture map:
Sets the material ID that is assigned to the walls of buildings generated by the building style.
Sets the width of the mapping assigned to the walls of buildings generated by the building style.
When on, activates parameter instancing for objects created from the building style.
In Civil View, parameter instancing allows parameters to be shared across multiple objects of the same type, even if the resultant geometric shape defined by the parent spline is entirely different.
For building objects, this means that two buildings of the same design can share a single instance of the parameters used to define the height and texture of the building. This is possible even if the floor area of the buildings are different, since it is only the properties of building itself that are instanced: not the geometry of the parent floor area shape.