OpenSubdiv Modifier

The OpenSubdiv modifier performs subdivision and smoothing of mesh objects. It also reads Crease values from underlying stack entries and applies them to the modified object.

Important: The Operating Mode options, Adaptive Subdivision options and the Mesh Controls tab from previous versions of OpenSubdiv have been removed with the release of 3ds Max 2025 and update to OpenSubdiv version 3.6.0. This update to version 3.6.0 provides faster results and makes the OpenSubdiv tool compliant with the VFX Reference Platform. For an overview of 3ds Max alignment with the VFX Reference Platform, see VFX Platform Alignment.

General Controls rollout

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Iterations

The number of times the mesh is subdivided. Range = 0 to 6.

Render Iterations

The number of times the mesh is subdivided at render time. The checkbox must be on for this setting to take effect. Range = 0 to 10.

Isoline Display

When on, and edges are visible (for example, with Edged Faces display active), displays only edges of the original object. When off, displays all edges, including those resulting from subdivision.

Note: The General Controls tab replaces the Mesh Controls options of previous versions of OpenSubdiv successfully by hiding iterations in the viewport but using them in the renderer. This option was always present and can be used to control the mesh topology in the display and renderer.

OpenSubdiv Controls rollout

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Vertex

Controls how boundary edges and corner vertices are interpolated.

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Left: Interpolated Edges; Right: Interpolated Edges and Corners

UV Boundary

Controls how smoothing is applied to boundary UVs. The following illustrations show the preceding mesh as smoothed in the Unwrap UVW modifier editor.

Smooth Triangles

When on (default), applies a subdivision rule to your mesh that makes triangles subdivide more smoothly.

Crease

Controls how creases are smoothed during subdivision.

In the following illustration, the six edges' Crease values increase from 0.1 on the left side to 1.0 on the right. The upper image was rendered with Crease set to Normal, and the lower with Crease set to Chaikin. The latter option smoothes the stairstep effect considerably.

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