Noise Plus Modifier

Noise Plus is an advanced Noise modifier that provides many new features and functionality not possible with the legacy Noise modifier. It creates random surface variations using Simplex-based noise and expanded controls, allowing you to add natural-looking detail for modeling or animation. You can refine the noise pattern with fractal settings and strength controls, apply noise per element so each part of a mesh varies independently, and take advantage of built-in tiling support for creating seamless, repeatable noise patterns.

What Noise Plus does

Noise Plus deforms vertices (or applies displacement along normals) based on a configurable noise pattern. It uses Simplex noise by default and supports several fractal types so you can control the look and detail of the variation.

You can choose to evaluate the noise in object or world space, generate seamless tileable patterns for repeating surfaces, invert the result, and animate the effect over time using the Phase parameter. In addition to expanded fractal controls, Noise Plus offers support for different coordinate systems and the ability to drive displacement along object normals-enabling more precise, production-ready surface variation.

Noise Plus parameters

The modifier is organized into sections in the Modify panel.

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Coordinates

Chooses the coordinate system for the noise (for example, Object XYZ so the pattern is relative to the object's local axes).

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Noise

Note: In Noise Plus, the Simplex noise algorithm allows the Phase parameter to loop seamlessly-producing the same result at a value of 0 as at 360. This seamless looping behavior is not supported in the legacy Noise modifier.

Strength

X, Y, Z: Set how much the noise moves geometry along each axis. A link control lets you keep X, Y, and Z in proportion when it is enabled. The default strength on a new modifier is 10.0 along Z so the effect is visible immediately.

The different fractal types

Fractal

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The different fractal types

Note: With the simple multifractal example, using fewer iterations (typically two or fewer) generally produces better, more predictable results.

Clamp

How and when to use Noise Plus