Turn To Patch Modifier

The Turn To Patch modifier lets you apply object conversions in the modifier stack. Using the Turn To Patch modifier, you can fine-tune the conversion process such as turning quads into quad patches.

Note: Converting from one object type to another causes a complete caching in the modifier stack. When you have large objects in your scene, this can take up a lot of space. For example, an object that starts as a mesh, converts to a patch, and then back to a mesh takes 3 times as much space as a mesh which just has ordinary modifiers like Bend or UVW Map applied.
Tip: Turn To Patch can be useful on patches, allowing you to invert a selection or change the selection level in a modifier that doesn't depend on topology.

Procedures

Example: To collapse to quad patches:

  1. Create a chamfer box in wireframe: image Create panel > image (Geometry) > Extended Primitives > Object Type rollout > ChamferBox button.
  2. Apply a Turn To Patch modifier: image Modify panel > Modifier List > Turn To Patch.
  3. Right-click the stack display and choose Collapse All.

Interface

image

Quads to Quad Patches

Turns quad faces in meshes or polymeshes into quad patches.

Note: When you turn this option off, 3ds Max triangulates quads when the Turn To Patch modifier is applied to a mesh or poly object.

Sub-object Selections group

These options control the selection of sub-objects.

Include Soft Selection

When these are on, 3ds Max applies a spline curve deformation to unselected vertices surrounding the transformed selected sub-object. This provides a magnet-like effect, with a sphere of influence around the transformation. Use this when you want to preserve the soft selection from beneath. For example, if Use Soft Selection is on when you select vertices on an editable mesh, and you apply Turn To Patch with Include Soft Selection on, then the same soft selection will apply to the patch vertices. Default=on.

For more information, see Soft Selection Rollout.

Selection Level group

These options set the sub-object selection level for passing up the rest of the stack.