Turn to Point Modifier

The Turn to Point Modifier turns any object with a vertex, like a mesh or a line, into a Points object type. You can use the Turn to Point modifier in combination with other point data manipulation tools like the Editable Point object type and the Point Select Modifier.

For more information on using Turn to Point in a workflow, see Create a forest using 3DGS data and the Turn to Point and Point Instance Modifiers.

Tips

Interface

Parameters rollout: Vertices to Points

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Vertices to Points takes all the existing vertices on the object Turn to Point is applied to and turns them into points, effectively turning a polygon object into a point object. The following parameters appear when Vertices to Points is selected in the drop-down list:

Parameters rollout: Fill Volume

Fill Volume randomly distributes points based on an object's watertight representation of the geometry data. The following parameters appear when Fill Volume is selected in the drop-down list:

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Note: A warning is displayed when using Fill Volume with objects that have 0 for one or more dimensions, like a plane.

Parameters rollout: Surface (Count)

Takes a surface, like a plane, and randomly distributes points on it according to the Total Count value. The following parameters appear when Surface (Count) is selected in the drop-down list:

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Parameters rollout: Surface (Density)

Takes a surface, like a plane, and randomly distributes as many points as possible up to the defined Max Points value. The following parameters appear when Surface (Density) is selected in the drop-down list:

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