The Spine Influence modifier creates a soft selection of spline knots based on their proximity to the origin of the specified objects.
The selection of individual knots is shown in the viewports as a color gradient ranging from red (completely selected) to blue (not selected).
Modify panel > Modifier List > Object Space Modifiers > Spline Influence
Shows a list of objects currently influencing the spline knot selections.
Selects objects by clicking directly in the viewport.
Opens a Scene Explorer dialog to select objects.
Deletes selected objects from the Influences list.
Sets the distance for 100% selection of the knot. Knots which are this distance or closer will be selected.
Sets the distance at which knots are not selected. Knots which are this distance or further will have no selection applied.
Sets the type of falloff between the Near and Far distance settings. The Smooth and Smoother options improve blending quality however require more processing.
Adds a specific value to the selection amount. For example, a value of 0.25 adds an additional 25% to the selection value.
Sets the amount of bias to add.
Sets the bias to be added only if the selection value is greater than 0.
If knots are already selected by prior operations in the modifier stack, this option adds the two values.
If knots are already selected by prior operations in the modifier stack, this option multiplies the two values.
Replaces existing selection values with this selection.
Use these settings to convert existing knot selections into soft selections before performing object proximity selections.
Converts selected knots into soft selections.
Converts each knot selection to 100%.
Sets the percentage of the spline's length that the falloff will go from 100% to 0%. For example, if the value is 50%, then a selected knot will taper off its selection to 0% at half the distance of the spline.
Sets a specific number of knots ranging from 100% to 0%. For example, if the value is 5, the first knot will be 100%, its neighbour will be 80%, the third 60%, the fourth 40%, and the last knot 20%.
Specifies the type of falloff to apply. The Smooth and Smoother options improve blending quality however require more processing.
Inverts the final selection. For example, a 100% selected knot becomes 0%, and a 70% selected knot becomes 30%.