3ds Max C++ API Reference
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IObjectDisplay2.h File Reference
#include "Types.h"
#include "RenderItemHandleArray.h"
#include "UpdateDisplayContext.h"
#include "UpdateNodeContext.h"
#include "UpdateViewContext.h"
#include "../BaseInterface.h"

Classes

class  IObjectDisplay2
 To give object plugins better control of display, now object plugins can expose IObjectDisplay2 interface. More...

Namespaces

namespace  MaxSDK
 An RAII class for automatically closing handle returned from FindFirstFile Example usages: MaxSDK::AutoFindClose findhandle( FindFirstFile(path.data(), &file) );.
namespace  MaxSDK::Graphics

Macros

#define IOBJECT_DISPLAY2_INTERFACE_ID   Interface_ID(0x471404b6, 0x71ee66a1)
 Interface id of IObjectDisplay.

Enumerations

enum  ObjectDisplayRequirement { ObjectDisplayRequireLegacyDisplayMode = 0x00000001 , ObjectDisplayRequireUpdatePerViewItems = 0x00000002 }
 This enum contains flags that can be combined together to specify whether or not certain functions of IObjectDisplay2 will be supported. More...

Macro Definition Documentation

◆ IOBJECT_DISPLAY2_INTERFACE_ID

#define IOBJECT_DISPLAY2_INTERFACE_ID   Interface_ID(0x471404b6, 0x71ee66a1)

Interface id of IObjectDisplay.