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3ds Max C++ API Reference
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Files | |
| IConversionManager.h | |
| IGame Coordinate conversion Interfaces. | |
| IGame.h | |
| Main IGame scene access including node and materials. | |
| IGameControl.h | |
| High level access to 3ds Max's controllers, including Biped, constraints and list controllers. | |
| IGameError.h | |
| IGame Error Access. | |
| IGameExport.h | |
| Defines preprocessor switch for IGame.dll and client application. | |
| IGameMaterial.h | |
| IGame material and texture Interfaces. | |
| IGameModifier.h | |
| IGame Modifier Interfaces including direct access skin,physique and the morphing based operators. | |
| IGameObject.h | |
| IGame supported Object Interfaces. | |
| IGameProperty.h | |
| IParamBlock and IParamBlock2 property access. | |
| IGameRenderedSurface.h | |
| Access to the main render routines to calculate surface data such as Lighting and color. | |
| IGameStd.h | |
| Main include file for IGame interface. | |
| IGameType.h | |
| IGame data types definition. | |
| IXrefManager.h | |
| XRef interface. | |