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3ds Max C++ API Reference
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A struct to allow us to expose more node and layer information. More...
#include <C:/adskgit/3dsmax/3dsmax/3dswin/src/maxsdk/include/maxapi.h>
Public Types | |
| enum | MaxRefEntryDataType { Node , Layer } |
Public Member Functions | |
| bool | operator== (const MaxRefEntryData otherData) |
Public Attributes | |
| MaxRefEntryDataType | type |
| MSTR | nodeName |
| ULONG | nodeHandle = 0 |
| ULONG | parentNodeHandle = 0 |
| int | nodeLevel = -1 |
| MSTR | nodeLayerName |
| MSTR | layerName |
| MSTR | parentLayerName |
| bool | hasParentLayer = false |
A struct to allow us to expose more node and layer information.
Use with Interface::MergeFromFile's dataList parameter when the dupAction parameter is set to MERGE_LIST_ALL
| enum MaxRefEntryDataType |
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inline |
| MaxRefEntryDataType type |
| MSTR nodeName |
| ULONG nodeHandle = 0 |
| ULONG parentNodeHandle = 0 |
| int nodeLevel = -1 |
| MSTR nodeLayerName |
| MSTR layerName |
| MSTR parentLayerName |
| bool hasParentLayer = false |