HubTrans : Matrix3Controller {1cbb1d2f,30ea5264}This Controller is part of 3ds Max CAT and represents the Hub bones used to connect limbs, spines and tails to the character rig.
Constructor
Class instances not creatable by MAXScriptAliases
HubTrans HubProperties
<HubTrans>.Colour: colorGet/set the color of the Hub.
<HubTrans>.InSpine: maxObjectGet/set theSpine that the Hub is linked to.
<HubTrans>.Spines (SpineData) : maxObject arrayContains an array of CATSpineData2 Controllers.
<HubTrans>.Tails (TailData) : maxObject arrayContains an array of TailData2 : ReferenceTarget objects.
<HubTrans>.Limbs (CATLimbData2) : maxObject arrayContains an array of CATLimbData2 Controllers
Interface: HubFPInterfaceSee Interface: HubFPInterface for properties and methods.
Interface: ICATControlFPInterfaceSee Interface: ICATControlFPInterface for properties and methods.
Interface: CATNodeControlFPInterfaceSee Interface: CATNodeControlFPInterface for properties and methods.
Interface: ExtraRigNodesInterfaceSee Interface: ExtraRigNodesInterface for properties and methods.