This Function Publishing Interface is exposed by the CATLimbData2ReferenceTarget : ReferenceTarget of all 3ds Max CAT Limb Bones.
Properties
.IKTarget: node : ReadContains the IK Target Node.
Read-only.
.UpNode: node : ReadContains the Up Node.
Read-only.
.IsLeg: boolean : ReadContains true if the Limb Bone is part of a Leg, false if it is not.
Read-only.
.IsArm: boolean : ReadContains true if the Limb Bone is part of an Arm, false if it is not.
Read-only.
.LMR: integer : Read|WriteGet/set the location of the bone as follows:
-1 - Left
0 - Middle
1 - Right
.SymLimb: Interface : ReadContains the Interface of the Symmetrical Limb. This allows for very fast access to the opposite side of the rig.
Read-only.
.Palm: Interface : ReadContains the controller of the Palm.
Read-only.
.Collarbone: Interface : ReadContains the controller of the Limb's Collar Bone.
Read-only.
Methods
<node>CreateIKTarget()Creates an IK Target node and returns it.
<void>RemoveIKTarget()Removes the IK Target.
<void>MoveIKTargetToEndOfLimb()Moves the IK Target to the end of the Limb.
<node>CreateUpNode()Creates an Up Node and returns it.
<void>RemoveUpNode()Removes the Up Node.
<Interface>CreatePalmAnkle()Creates a Palm Ankle and returns its Interface.
<void>RemovePalmAnkle()Removes the Palm Ankle.
<Interface>CreateCollarbone()Creates a Collar Bone and returns its interface.
<void>RemoveCollarbone()Removes the Collar Bone.
Exposed by