ufe 7.0
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
attributesHandler.h
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1#line 1 "D:/Jenkins/workspace/EMS/ECG/ufe/full/ufe-full-python3.13-windows/ufe/include/attributesHandler.h"
2#ifndef UFE_ATTRIBUTESHANDLER_H
3#define UFE_ATTRIBUTESHANDLER_H
4
5// ===========================================================================
6// Copyright 2025 Autodesk, Inc. All rights reserved.
7//
8// The use of this software is subject to the Autodesk Terms of Use or other
9// license agreement provided at the time of installation or download, or
10// which otherwise accompanies this software.
11// ===========================================================================
12
13#include "common/ufeExport.h"
14#include "attributes.h"
15#include "sceneItem.h"
16
17#include <memory>
18
20
30{
31public:
32 typedef std::shared_ptr<AttributesHandler> Ptr;
33
40
47 virtual Attributes::Ptr attributes(const SceneItem::Ptr& item) const = 0;
48};
49
50}
51
52#endif /* UFE_ATTRIBUTESHANDLER_H */
Factory base class for Attributes interface.
AttributesHandler()
Constructor.
AttributesHandler(const AttributesHandler &)=default
Default copy constructor.
virtual ~AttributesHandler()
Destructor.
virtual Attributes::Ptr attributes(const SceneItem::Ptr &item) const =0
std::shared_ptr< AttributesHandler > Ptr
std::shared_ptr< Attributes > Ptr
Definition: attributes.h:52
std::shared_ptr< SceneItem > Ptr
Definition: sceneItem.h:45
#define UFE_NS_DEF
Definition: ufe.h:36
Definition of macros for symbol visibility.
#define UFE_SDK_DECL
Definition: ufeExport.h:35