ufe 7.0
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
lightHandler.h
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1#line 1 "D:/Jenkins/workspace/EMS/ECG/ufe/full/ufe-full-python3.13-windows/ufe/include/lightHandler.h"
2#ifndef UFE_LIGHTHANDLER_H
3#define UFE_LIGHTHANDLER_H
4
5// ===========================================================================
6// Copyright 2025 Autodesk, Inc. All rights reserved.
7//
8// The use of this software is subject to the Autodesk Terms of Use or other
9// license agreement provided at the time of installation or download, or
10// which otherwise accompanies this software.
11// ===========================================================================
12
13#include "light.h"
14#include "sceneItem.h"
15
17
18class Path;
19
21
28{
29public:
30 typedef std::shared_ptr<LightHandler> Ptr;
34 LightHandler(const LightHandler&) = default;
36 virtual ~LightHandler();
37
45 const SceneItem::Ptr& item) const = 0;
46
47};
48
49}
50
51#endif /* UFE_LIGHTHANDLER_H */
Factory base class for Light interface.
Definition: lightHandler.h:28
virtual Light::Ptr light(const SceneItem::Ptr &item) const =0
LightHandler()
Constructor.
virtual ~LightHandler()
Destructor.
std::shared_ptr< LightHandler > Ptr
Definition: lightHandler.h:30
LightHandler(const LightHandler &)=default
Default copy constructor.
std::shared_ptr< Light > Ptr
Definition: light.h:67
std::shared_ptr< SceneItem > Ptr
Definition: sceneItem.h:45
#define UFE_NS_DEF
Definition: ufe.h:36
#define UFE_SDK_DECL
Definition: ufeExport.h:35