ufe 7.0
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
materialHandler.h
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1#line 1 "D:/Jenkins/workspace/EMS/ECG/ufe/full/ufe-full-python3.13-windows/ufe/include/materialHandler.h"
2#ifndef UFE_MATERIALHANDLER_H
3#define UFE_MATERIALHANDLER_H
4
5// ===========================================================================
6// Copyright 2025 Autodesk, Inc. All rights reserved.
7//
8// The use of this software is subject to the Autodesk Terms of Use or other
9// license agreement provided at the time of installation or download, or
10// which otherwise accompanies this software.
11// ===========================================================================
12
13#include "material.h"
14#include "sceneItem.h"
15
17
19
26{
27public:
28 typedef std::shared_ptr<MaterialHandler> Ptr;
29
36
43 virtual Material::Ptr material(const SceneItem::Ptr& item) const = 0;
44};
45
46}
47
48#endif /* UFE_MATERIALHANDLER_H */
Factory base class for Material interface.
virtual Material::Ptr material(const SceneItem::Ptr &item) const =0
virtual ~MaterialHandler()
Destructor.
MaterialHandler()
Constructor.
std::shared_ptr< MaterialHandler > Ptr
MaterialHandler(const MaterialHandler &)=default
Default copy constructor.
std::shared_ptr< Material > Ptr
Definition: material.h:35
std::shared_ptr< SceneItem > Ptr
Definition: sceneItem.h:45
#define UFE_NS_DEF
Definition: ufe.h:36
#define UFE_SDK_DECL
Definition: ufeExport.h:35