ufe 7.0
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
object3dHandler.h
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1#line 1 "D:/Jenkins/workspace/EMS/ECG/ufe/full/ufe-full-python3.13-windows/ufe/include/object3dHandler.h"
2#ifndef UFE_OBJECT3DHANDLER_H
3#define UFE_OBJECT3DHANDLER_H
4
5// ===========================================================================
6// Copyright 2025 Autodesk, Inc. All rights reserved.
7//
8// The use of this software is subject to the Autodesk Terms of Use or other
9// license agreement provided at the time of installation or download, or
10// which otherwise accompanies this software.
11// ===========================================================================
12
13#include "object3d.h"
14#include "sceneItem.h"
15
17
19
26{
27public:
28 typedef std::shared_ptr<Object3dHandler> Ptr;
35
43 const SceneItem::Ptr& item) const = 0;
44};
45
46}
47
48#endif /* UFE_OBJECT3DHANDLER_H */
Factory base class for Object3d interface.
Object3dHandler()
Constructor.
Object3dHandler(const Object3dHandler &)=default
Default copy constructor.
virtual Object3d::Ptr object3d(const SceneItem::Ptr &item) const =0
virtual ~Object3dHandler()
Destructor.
std::shared_ptr< Object3dHandler > Ptr
std::shared_ptr< Object3d > Ptr
Definition: object3d.h:42
std::shared_ptr< SceneItem > Ptr
Definition: sceneItem.h:45
#define UFE_NS_DEF
Definition: ufe.h:36
#define UFE_SDK_DECL
Definition: ufeExport.h:35