ufe 7.0
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
sceneItemOpsHandler.h
Go to the documentation of this file.
1#line 1 "D:/Jenkins/workspace/EMS/ECG/ufe/full/ufe-full-python3.13-windows/ufe/include/sceneItemOpsHandler.h"
2#ifndef UFE_SCENEITEMOPSHANDLER_H
3#define UFE_SCENEITEMOPSHANDLER_H
4
5// ===========================================================================
6// Copyright 2025 Autodesk, Inc. All rights reserved.
7//
8// The use of this software is subject to the Autodesk Terms of Use or other
9// license agreement provided at the time of installation or download, or
10// which otherwise accompanies this software.
11// ===========================================================================
12
13#include "sceneItemOps.h"
14#include "sceneItem.h"
15
17
18class Path;
19
21
28{
29public:
30 typedef std::shared_ptr<SceneItemOpsHandler> Ptr;
37
45 const SceneItem::Ptr& item) const = 0;
46};
47
48}
49
50#endif /* UFE_SCENEITEMOPSHANDLER_H */
std::shared_ptr< SceneItem > Ptr
Definition: sceneItem.h:45
Factory base class for SceneItemOps interface.
virtual SceneItemOps::Ptr sceneItemOps(const SceneItem::Ptr &item) const =0
SceneItemOpsHandler(const SceneItemOpsHandler &)=default
Default copy constructor.
SceneItemOpsHandler()
Constructor.
std::shared_ptr< SceneItemOpsHandler > Ptr
virtual ~SceneItemOpsHandler()
Destructor.
std::shared_ptr< SceneItemOps > Ptr
Definition: sceneItemOps.h:84
#define UFE_NS_DEF
Definition: ufe.h:36
#define UFE_SDK_DECL
Definition: ufeExport.h:35