Customize file loading and saving. More...
#include <pyfbsdk.h>

Public Member Functions | |
| FBFbxOptions (bool pLoad, str pFilePathToLoad=None) | |
| Constructor. | |
| K_DEPRECATED_2027 FBStringList | GetMultiLoadNamespaceList () |
| Returns the list of namespaces that will be used when merging multiple scenes (see FBApplication::FileMerge). | |
| int | GetTakeCount () |
| Return the count of takes in the scene to saved or the file to loaded. | |
| str | GetTakeDescription (int pTakeIndex) |
| Take Description. | |
| str | GetTakeDestinationName (int pTakeIndex) |
| Take Destination Name upon save or load. | |
| FBTimeSpan | GetTakeKeyRange (int pTakeIndex) |
| Get take key range. | |
| str | GetTakeName (int pTakeIndex) |
| Take Original Name. | |
| bool | GetTakeSelect (int pTakeIndex) |
| Return if true if the take will be saved or Loaded. | |
| SaveToString (str pString, FBOptionsContext context) | |
| Serialize all options to a string Serialize all options to a string specifying a context. | |
| SetAll (FBElementAction pElementAction, bool pAnimation) | |
| Set All Options. | |
| SetFromString (str pString, FBOptionsContext context) | |
| Set all options from string Set all parameters from a formatted string (previously serialized with SaveToString) | |
| K_DEPRECATED_2027 void | SetMultiLoadNamespaceList (FBStringList pMultiLoadNamespaceList) |
| Sets the list of namespaces that will be used when merging multiple scenes (see FBApplication::FileMerge). | |
| SetObjectsToSave (FBArrayTemplate< FBComponent > pObjectsToSave) | |
| Sets the list of objects that will be saved. | |
| SetTakeDescription (int pTakeIndex, str pDescription) | |
| Take Description. | |
| SetTakeDestinationName (int pTakeIndex, str pDestinationName) | |
| Take Destination Name upon save or load. | |
| SetTakeKeyRange (int pTakeIndex, FBTimeSpan pKeyTimeSpan) | |
| Set take key range. | |
| SetTakeName (int pTakeIndex, str pName) | |
| Take Original Name. | |
| SetTakeSelect (int pTakeIndex, bool pSelect) | |
| Return if true if the take will be saved or Loaded. | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. | |
| str | ClassName () |
| Get the class name. | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. | |
| bool | FBCreate () |
| Open Reality Creation function. | |
| FBDelete () | |
| Open Reality deletion function. | |
| FBDestroy () | |
| Open Reality destruction function. | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. | |
| HardSelect () | |
| HardSelect. | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. | |
Public Attributes | |
| FBElementAction | ActorFaces |
| Read Write Property: Handling of the Actor Faces elements. | |
| bool | ActorFacesAnimation |
| Read Write Property: Handling of the Actor Faces animation. | |
| FBElementAction | Actors |
| Read Write Property: Handling of the Actors elements. | |
| FBElementAction | Audio |
| Read Write Property: Handling of the Audio elements. | |
| bool | BaseCameras |
| Read Write Property: Consider base camera settings. | |
| FBElementAction | Bones |
| Read Write Property: Handling of the Bones elements. | |
| bool | BonesAnimation |
| Read Write Property: Handling of the Bones animation. | |
| int | CacheSize |
| Read Write Property: The Cached buffer size used to accelerate IO system. | |
| bool | CameraSwitcherSettings |
| Read Write Property: Consider camera switcher settings. | |
| FBElementAction | Cameras |
| Read Write Property: Handling of the Cameras elements. | |
| bool | CamerasAnimation |
| Read Write Property: Handling of the Cameras animation. | |
| FBElementAction | CharacterExtensions |
| Read Write Property: Handling of the Character Extensions. | |
| FBElementAction | CharacterFaces |
| Read Write Property: Handling of the Character Faces elements. | |
| bool | CharacterFacesAnimation |
| Read Write Property: Handling of the Character Faces animation. | |
| FBElementAction | Characters |
| Read Write Property: Handling of the Characters elements. | |
| bool | CharactersAnimation |
| Read Write Property: Handling of the Characters animation. | |
| bool | ClearSelectionBeforeSave |
| Read Write Property: Set to true if the current selected objects shouldn't saved when call FBApplication::SaveCharacterRigAndAnimation. | |
| bool | ConsiderMuteSolo |
| Read Write property: Consider the mute/solo settings to identify identical layer when merging. | |
| FBElementAction | Constraints |
| Read Write Property: Handling of the Constraints elements. | |
| bool | ConstraintsAnimation |
| Read Write Property: Handling of the Constraints animation. | |
| bool | CopyCharacterExtensions |
| Read Write Property: pCopyMissingExtensions Set to true if the character extensions on the rig in the file should be copied to the target rig. | |
| bool | CurrentCameraSettings |
| Read Write Property: Consider current camera settings. | |
| FBElementAction | Devices |
| Read Write Property: Handling of the Devices elements. | |
| bool | DevicesAnimation |
| Read Write Property: Handling of the Devices animation. | |
| bool | EmbedMedia |
| Read Write Property: Embed all media in the FBX file itself. When saving in ASCII mode it is not possible to embed media. | |
| FBFileFormatAndVersion | FileFormatAndVersion |
| Read Write Property: File format and version chosen to save the scene. | |
| bool | FileReference |
| Read Write property: Load/Save scene as FileReference. | |
| bool | FileReferenceEdit |
| Read Write Property: Load/Save the edits made to referenced objects or not. | |
| FBElementAction | FileReferences |
| Read Write Property: Handling of the FileReferences elements. | |
| bool | GlobalLightingSettings |
| Read Write Property: Consider global Lighting settings. | |
| FBElementAction | Groups |
| Read Write Property: Handling of the Groups elements. | |
| FBElementAction | HUDs |
| Read Write Property: Handling of the HUDs elements. | |
| bool | IgnoreConflicts |
| Read Write Property: Set to true to ignore conflicts between objects in character extensions and objects in the scene. Conflicting objects will be merged in the extension | |
| bool | KeepTransformHierarchy |
| Read Write Property: Indicate whether we keep transform hierarchy when SaveSelectedModelsOnly is true. Default value is false to ensure consistent behavior with SaveSelected operation via file menu. | |
| FBElementAction | KeyingGroups |
| Read Write Property: Handling of the Keying Groups elements. | |
| FBElementAction | Lights |
| Read Write Property: Handling of the Lights elements. | |
| bool | LightsAnimation |
| Read Write Property: Handling of the Lights animation. | |
| FBElementAction | Materials |
| Read Write Property: Handling of the Materials elements. | |
| bool | MaterialsAnimation |
| Read Write Property: Handling of the Materials animation. | |
| FBElementAction | Models |
| Read Write Property: Handling of the Models elements. | |
| bool | ModelsAnimation |
| Read Write Property: Handling of the Models animation. | |
| str | MultiLoadNamespaceList |
| Read Write Property: A list of namespaces separated by '~' that will be used when merging multiple scenes (see FBApplication::FileMerge and FBApplication::FileAppend). | |
| str | NamespaceList |
| Read Write Property: A list of namespaces separated by '~'. On Load, duplicate the loaded objects into each namespace in the list. If the FBFbxOptions::MultiLoadNamespaceList property is also set, this property is ignored. | |
| FBElementAction | Notes |
| Read Write Property: Handling of the Notes elements. | |
| bool | NotesAnimation |
| Read Write Property: Handling of the Notes animation. | |
| FBElementAction | OpticalData |
| Read Write Property: Handling of the Optical Data elements. | |
| FBElementAction | PhysicalProperties |
| Read Write Property: Handling of the Physical Properties elements. | |
| bool | PhysicalPropertiesAnimation |
| Read Write Property: Handling of the Physical Properties animation. | |
| FBElementAction | Poses |
| Read Write Property: Handling of the Poses elements. | |
| bool | ProcessAnimationOnExtension |
| Read Write Property: Set to true if animation on character extensions should also be transferred. | |
| bool | RemoveConstraintReference |
| Read Write Property: Set to true if we should remove constraint reference. | |
| bool | RemoveEmptyLayer |
| Read Write property: Remove empty animation layers that are in additive mode, without child or parent. | |
| bool | ReplaceControlSet |
| Read Write Property: Set to true if the character extensions (and their children) should be saved when call FBApplication::SaveCharacterRigAndAnimation. | |
| bool | ResetDOF |
| Read Write Property: Set to true if we should change the limits on the target rig. | |
| bool | ResetHierarchy |
| Read Write Property: Set to true if we should reset the character hierarchy. | |
| bool | RetargetOnBaseLayer |
| Read Write Property: If the transfer method is retarget, set this parameter to control where the retarget correction will be made (on base layer or on another layer). | |
| bool | SaveCharacter |
| Read Write Property: Set to true if the character should be saved when call FBApplication::SaveCharacterRigAndAnimation. | |
| bool | SaveCharacterExtensions |
| Read Write Property: Set to true if the character extensions (and their children) should be saved when call FBApplication::SaveCharacterRigAndAnimation. | |
| bool | SaveControlSet |
| Read Write Property: Set to true if the rig (and its children) should be saved when call FBApplication::SaveCharacterRigAndAnimation. | |
| bool | SaveSelectedModelsOnly |
| Read Write Property: Indicate that only the selected models will be saved. | |
| FBElementAction | Scripts |
| Read Write Property: Handling of the Scripts elements. | |
| bool | SetPropertyStaticIfPossible |
| Read Write Property: Set to false if want to keep properties' animated flag even when they are not really animated(no keyframe data) while retrieving/storing. See sample: SetPropertyStaticIfPossibleOption.py. | |
| FBElementAction | Sets |
| Read Write Property: Handling of the Sets elements. | |
| FBElementAction | Shaders |
| Read Write Property: Handling of the Shaders elements. | |
| bool | ShadersAnimation |
| Read Write Property: Handling of the Shaders animation. | |
| bool | ShowFileDialog |
| Read Write Property: Set to true if want to pop up dialog for FileName, Format, Embed, Compression, UseTakeName, OneTakePerFile. | |
| bool | ShowOptionsDialog |
| Read Write Property: Set to true if want to pop up options dialog for detail settings. | |
| FBElementAction | Solvers |
| Read Write Property: Handling of the Solvers elements. | |
| bool | SolversAnimation |
| Read Write Property: Handling of the Solvers animation. | |
| FBElementAction | Story |
| Read Write Property: Handling of the Story elements. | |
| bool | StoryAnimation |
| Read Write Property: Handling of the Story animation (animatable properties on story objects). | |
| FBTakeSpanOnLoad | TakeSpan |
| Read Write Property: Indicate how the take start and end point should be set. By default it is read from the file. | |
| FBElementAction | Textures |
| Read Write Property: Handling of the Textures elements. | |
| bool | TexturesAnimation |
| Read Write Property: Handling of the Textures animation. | |
| FBCharacterLoadAnimationMethod | TransferMethod |
| Read Write Property: How should the animation should be transfered on the target rig. | |
| bool | TransportSettings |
| Read Write Property: Consider transport control settings. | |
| bool | UpdateRecentFiles |
| Read Write Property: Set to true to update recent file list. | |
| bool | UseASCIIFormat |
| Read Write Property: Indicate if the resulting FBX file will be in binary or ASCII mode. | |
| FBElementAction | Video |
| Read Write Property: Handling of the Video elements. | |
Public Attributes inherited from FBComponent | |
| FBNamespace | OwnerNamespace |
| Read Write Property: The namespace object that owns / to own this component. | |
| str | FullName |
| Read Only Property: The full name of the component. | |
| FBListComponent | Components |
| List: List of components. | |
| str | LongName |
| Read Write Property: Name and namespace for object. | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
| FBListComponent | Parents |
| List: Parents. | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. | |
| bool | Selected |
| Read Write Property: Selected property. | |
| int | TypeInfo |
| Contains the Type information of the object. | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. | |
| int | TypeInfo |
| TypeInfo. | |
Customize file loading and saving.
See samples: FBFbxOptions.py, ImportWithNamespace.py, BatchExportCharacterAnimationTool.py.
| FBFbxOptions | ( | bool | pLoad, |
| str | pFilePathToLoad = None ) |
Constructor.
Create a FBFbxOption to be used in FBApplication Save/Load with default settings.
| pLoad | If true, will init option for a default Load (Append all elements and animation). If false will initialized options for a default Save (Save all elements and animation). |
| pFilePathToLoad | If pLoad is true, the client code should pass the file path to load to collect the take info; ignore when pLoad is false. |
| K_DEPRECATED_2027 FBStringList GetMultiLoadNamespaceList | ( | ) |
Returns the list of namespaces that will be used when merging multiple scenes (see FBApplication::FileMerge).
| int GetTakeCount | ( | ) |
Return the count of takes in the scene to saved or the file to loaded.
Take Description.
| pTakeIndex | index of take to get. |
Take Destination Name upon save or load.
| pTakeIndex | index of take to get. |
| FBTimeSpan GetTakeKeyRange | ( | int | pTakeIndex | ) |
Get take key range.
| pTakeIndex | index of take to get. |
Return if true if the take will be saved or Loaded.
| pTakeIndex | index of take to get. |
| SaveToString | ( | str | pString, |
| FBOptionsContext | context ) |
Serialize all options to a string Serialize all options to a string specifying a context.
| pString | The string containing all settings, target of serializing |
| context | The context to be used when serializing |
| SetAll | ( | FBElementAction | pElementAction, |
| bool | pAnimation ) |
Set All Options.
Initialize all loading/saving properties to ElementAction and animation specified.
| pElementAction | Default value for all FBPropertyElementAction properties. |
| pAnimation | Default value for all Animation properties. |
| SetFromString | ( | str | pString, |
| FBOptionsContext | context ) |
Set all options from string Set all parameters from a formatted string (previously serialized with SaveToString)
| pString | The string containing all settings. See SaveToFile |
| context | The context to be used when de-serializing |
| K_DEPRECATED_2027 void SetMultiLoadNamespaceList | ( | FBStringList | pMultiLoadNamespaceList | ) |
Sets the list of namespaces that will be used when merging multiple scenes (see FBApplication::FileMerge).
| pMultiLoadNamespaceList | The multi load namespace list to set. |
| SetObjectsToSave | ( | FBArrayTemplate< FBComponent > | pObjectsToSave | ) |
Sets the list of objects that will be saved.
This needs to be set before calling FBApplication::FileSave. The list is affecting only one save operation. Once the save is completed, the list is cleared.
| pObjectsToSave | The objects to save. |
Take Description.
| pTakeIndex | index of take to set. |
| pDescription | take description to set |
Take Destination Name upon save or load.
| pTakeIndex | index of take to set. |
| pDestinationName | take description to set |
| SetTakeKeyRange | ( | int | pTakeIndex, |
| FBTimeSpan | pKeyTimeSpan ) |
Set take key range.
| pTakeIndex | index of take to set. |
| pKeyTimeSpan | Timespan indicating the time range to keep the keys. Keys that are outside the time range for this take will be removed, by default the time range is FBTime::MinusInfinity -> FBTime::Infinity |
Take Original Name.
| pTakeIndex | index of take to set. |
| pName | take name to set |
Return if true if the take will be saved or Loaded.
| pTakeIndex | index of take to set |
| pSelect | set true if should be saved or loaded. |
| FBElementAction ActorFaces |
Read Write Property: Handling of the Actor Faces elements.
| bool ActorFacesAnimation |
Read Write Property: Handling of the Actor Faces animation.
| FBElementAction Actors |
Read Write Property: Handling of the Actors elements.
| FBElementAction Audio |
Read Write Property: Handling of the Audio elements.
| bool BaseCameras |
Read Write Property: Consider base camera settings.
| FBElementAction Bones |
Read Write Property: Handling of the Bones elements.
| bool BonesAnimation |
Read Write Property: Handling of the Bones animation.
| int CacheSize |
Read Write Property: The Cached buffer size used to accelerate IO system.
| FBElementAction Cameras |
Read Write Property: Handling of the Cameras elements.
| bool CamerasAnimation |
Read Write Property: Handling of the Cameras animation.
| bool CameraSwitcherSettings |
Read Write Property: Consider camera switcher settings.
| FBElementAction CharacterExtensions |
Read Write Property: Handling of the Character Extensions.
| FBElementAction CharacterFaces |
Read Write Property: Handling of the Character Faces elements.
| bool CharacterFacesAnimation |
Read Write Property: Handling of the Character Faces animation.
| FBElementAction Characters |
Read Write Property: Handling of the Characters elements.
| bool CharactersAnimation |
Read Write Property: Handling of the Characters animation.
| bool ClearSelectionBeforeSave |
Read Write Property: Set to true if the current selected objects shouldn't saved when call FBApplication::SaveCharacterRigAndAnimation.
| bool ConsiderMuteSolo |
Read Write property: Consider the mute/solo settings to identify identical layer when merging.
| FBElementAction Constraints |
Read Write Property: Handling of the Constraints elements.
| bool ConstraintsAnimation |
Read Write Property: Handling of the Constraints animation.
| bool CopyCharacterExtensions |
Read Write Property: pCopyMissingExtensions Set to true if the character extensions on the rig in the file should be copied to the target rig.
| bool CurrentCameraSettings |
Read Write Property: Consider current camera settings.
| FBElementAction Devices |
Read Write Property: Handling of the Devices elements.
| bool DevicesAnimation |
Read Write Property: Handling of the Devices animation.
| bool EmbedMedia |
Read Write Property: Embed all media in the FBX file itself. When saving in ASCII mode it is not possible to embed media.
| FBFileFormatAndVersion FileFormatAndVersion |
Read Write Property: File format and version chosen to save the scene.
| bool FileReference |
Read Write property: Load/Save scene as FileReference.
| bool FileReferenceEdit |
Read Write Property: Load/Save the edits made to referenced objects or not.
| FBElementAction FileReferences |
Read Write Property: Handling of the FileReferences elements.
| bool GlobalLightingSettings |
Read Write Property: Consider global Lighting settings.
| FBElementAction Groups |
Read Write Property: Handling of the Groups elements.
| FBElementAction HUDs |
Read Write Property: Handling of the HUDs elements.
| bool IgnoreConflicts |
Read Write Property: Set to true to ignore conflicts between objects in character extensions and objects in the scene. Conflicting objects will be merged in the extension
| bool KeepTransformHierarchy |
Read Write Property: Indicate whether we keep transform hierarchy when SaveSelectedModelsOnly is true. Default value is false to ensure consistent behavior with SaveSelected operation via file menu.
| FBElementAction KeyingGroups |
Read Write Property: Handling of the Keying Groups elements.
| FBElementAction Lights |
Read Write Property: Handling of the Lights elements.
| bool LightsAnimation |
Read Write Property: Handling of the Lights animation.
| FBElementAction Materials |
Read Write Property: Handling of the Materials elements.
| bool MaterialsAnimation |
Read Write Property: Handling of the Materials animation.
| FBElementAction Models |
Read Write Property: Handling of the Models elements.
| bool ModelsAnimation |
Read Write Property: Handling of the Models animation.
| str MultiLoadNamespaceList |
Read Write Property: A list of namespaces separated by '~' that will be used when merging multiple scenes (see FBApplication::FileMerge and FBApplication::FileAppend).
| str NamespaceList |
Read Write Property: A list of namespaces separated by '~'. On Load, duplicate the loaded objects into each namespace in the list. If the FBFbxOptions::MultiLoadNamespaceList property is also set, this property is ignored.
| FBElementAction Notes |
Read Write Property: Handling of the Notes elements.
| bool NotesAnimation |
Read Write Property: Handling of the Notes animation.
| FBElementAction OpticalData |
Read Write Property: Handling of the Optical Data elements.
| FBElementAction PhysicalProperties |
Read Write Property: Handling of the Physical Properties elements.
| bool PhysicalPropertiesAnimation |
Read Write Property: Handling of the Physical Properties animation.
| FBElementAction Poses |
Read Write Property: Handling of the Poses elements.
| bool ProcessAnimationOnExtension |
Read Write Property: Set to true if animation on character extensions should also be transferred.
| bool RemoveConstraintReference |
Read Write Property: Set to true if we should remove constraint reference.
| bool RemoveEmptyLayer |
Read Write property: Remove empty animation layers that are in additive mode, without child or parent.
| bool ReplaceControlSet |
Read Write Property: Set to true if the character extensions (and their children) should be saved when call FBApplication::SaveCharacterRigAndAnimation.
| bool ResetDOF |
Read Write Property: Set to true if we should change the limits on the target rig.
| bool ResetHierarchy |
Read Write Property: Set to true if we should reset the character hierarchy.
| bool RetargetOnBaseLayer |
Read Write Property: If the transfer method is retarget, set this parameter to control where the retarget correction will be made (on base layer or on another layer).
| bool SaveCharacter |
Read Write Property: Set to true if the character should be saved when call FBApplication::SaveCharacterRigAndAnimation.
| bool SaveCharacterExtensions |
Read Write Property: Set to true if the character extensions (and their children) should be saved when call FBApplication::SaveCharacterRigAndAnimation.
| bool SaveControlSet |
Read Write Property: Set to true if the rig (and its children) should be saved when call FBApplication::SaveCharacterRigAndAnimation.
| bool SaveSelectedModelsOnly |
Read Write Property: Indicate that only the selected models will be saved.
| FBElementAction Scripts |
Read Write Property: Handling of the Scripts elements.
| bool SetPropertyStaticIfPossible |
Read Write Property: Set to false if want to keep properties' animated flag even when they are not really animated(no keyframe data) while retrieving/storing. See sample: SetPropertyStaticIfPossibleOption.py.
| FBElementAction Sets |
Read Write Property: Handling of the Sets elements.
| FBElementAction Shaders |
Read Write Property: Handling of the Shaders elements.
| bool ShadersAnimation |
Read Write Property: Handling of the Shaders animation.
| bool ShowFileDialog |
Read Write Property: Set to true if want to pop up dialog for FileName, Format, Embed, Compression, UseTakeName, OneTakePerFile.
| bool ShowOptionsDialog |
Read Write Property: Set to true if want to pop up options dialog for detail settings.
| FBElementAction Solvers |
Read Write Property: Handling of the Solvers elements.
| bool SolversAnimation |
Read Write Property: Handling of the Solvers animation.
| FBElementAction Story |
Read Write Property: Handling of the Story elements.
| bool StoryAnimation |
Read Write Property: Handling of the Story animation (animatable properties on story objects).
| FBTakeSpanOnLoad TakeSpan |
Read Write Property: Indicate how the take start and end point should be set. By default it is read from the file.
| FBElementAction Textures |
Read Write Property: Handling of the Textures elements.
| bool TexturesAnimation |
Read Write Property: Handling of the Textures animation.
| FBCharacterLoadAnimationMethod TransferMethod |
Read Write Property: How should the animation should be transfered on the target rig.
| bool TransportSettings |
Read Write Property: Consider transport control settings.
| bool UpdateRecentFiles |
Read Write Property: Set to true to update recent file list.
| bool UseASCIIFormat |
Read Write Property: Indicate if the resulting FBX file will be in binary or ASCII mode.
| FBElementAction Video |
Read Write Property: Handling of the Video elements.